Bibliography

Found 5 results

Filters: keyword is QUALITY  [Clear All Filters]
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Farkas, K., Wellnitz, O., Dick, M., Gu, X., Busse, M., Effelsberg, W., Rebahi, Y., Sisalem, D., Grigoras, D., Stefanidis, K., Serpanos, D. N. , "Real-time service provisioning for mobile and wireless networks", Computer Communications, vol. 29, no. 5, pp. 540-550, 2006  . Abstract
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Holsapple, C. W., Wu, J. , "Building effective online game websites with knowledge-based trust", Information Systems Frontiers, vol. 10, no. 1, 425B C.M. Gatton College of Business and Economics, University of Kentucky, Lexington, KY 40506-0034, United States, pp. 47-60, 2008  . Abstract
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Ip, B., Jacobs, G. , "Quality Function Deployment for the games industry: Results from a practical application", Total Quality Management & Business Excellence, vol. 17, no. 7, pp. 835-856, 2006  . Abstract
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Katchabaw,Michael, Hanna,Ryan , "Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Schiefele, U., Roussakis, E. , "Experimental conditions for experiencing flow in computer games", Zeitschrift Fur Psychologie, vol. 214, no. 4, pp. 207-219, 2006  . Abstract