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BibliographyFound 2 results Filters: keyword is Recall [Clear All Filters] H
"Video games: A significant cognitive artifact of contemporary youth culture",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
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"Examining the influence of telepresence on spectator and player processing of real and fictitious brands in a computer game",
Journal of Advertising, vol. 35, no. 4, ARMONK, M E SHARPE INC, pp. 87--99, 2006 .
Abstract
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