Bibliography

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H
Henderson,Lyn , "Video games: A significant cognitive artifact of contemporary youth culture", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Nelson, M. R., Yaros, R. A., Keum, H. , "Examining the influence of telepresence on spectator and player processing of real and fictitious brands in a computer game", Journal of Advertising, vol. 35, no. 4, ARMONK, M E SHARPE INC, pp. 87--99, 2006  . Abstract