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BibliographyFound 3 results Filters: keyword is Rules [Clear All Filters] A
"Rules, gameplay, and narratives in video games",
Simulation and Gaming, vol. 37, no. 3, pp. 306-325, 2006 .
Abstract
J
Machinima, Microsoft, and Money - Will game companies kill the goose that laid the golden virus?,
, 2007 .
Abstract
T
"Agents with personality for videogames",
Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006 .
Abstract
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