Bibliography

Found 3 results

Filters: keyword is Rules  [Clear All Filters]
A
Ang, S. C. , "Rules, gameplay, and narratives in video games", Simulation and Gaming, vol. 37, no. 3, pp. 306-325, 2006  . Abstract
J
James, Geoffrey , Machinima, Microsoft, and Money - Will game companies kill the goose that laid the golden virus?, , 2007  . Abstract
T
Távara, Diana Arellano, Meier, Andreas , "Agents with personality for videogames", Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006  . Abstract