Bibliography

Found 7 results

Filters: keyword is Scripting  [Clear All Filters]
A
Arendash, D. , "The unreal editor as a web 3D authoring environment", Web3D Symposium Proceedings, pp. 119-126, 2004  . Abstract
C
Cutumisu, M., Onuczko, C., McNaughton, M., Roy, T., Schaeffer, J., Schumacher, A., Siegel, J., Szafron, D., Waugh, K., Carbonaro, M., Duff, H., Gillis, S. , "ScriptEase: A generative/adaptive programming paradigm for game scripting", Science of Computer Programming, vol. 67, no. 1, pp. 32-58, 2007  . Abstract
M
Marc Ponsen, Héctor Muñoz-Avila, Pieter Spronck, David W. Aha , "Knowledge acquisition for adaptive game AI", Science of Computer Programming, vol. 67, no. 1, pp. 59-75, 2007  . Abstract
S
Spronck, P., Ponsen, M., Sprinkhuizen-Kuyper, I., Postma, E. , "Adaptive game AI with dynamic scripting", Machine Learning, vol. 63, no. 3, pp. 217-248, 2006  . Abstract
Schaeffer,Jonathan, Carbonaro,Mike, Szafron,Duane, Cutumisu,Maria, McNaughton,Matthew, Onuczko,Curtis, Roy,Thomas, Gillis,Stephanie, Kratchmer,Sabrina , "Interactive Story Writing in the Classroom: Using Computer Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
T
Thawonmas, R., Osaka, S. , "A method for online adaptation of computer-game AI rulebase", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
W
White, W., Demers, A., Koch, C., Gehrke, J., Rajagopalan, R. , "Scaling games to epic proportion", Proceedings of the ACM SIGMOD International Conference on Management of Data, pp. 31-42, 2007  . Abstract