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BibliographyFound 14 results Filters: keyword is Television Violence [Clear All Filters] A
"Violent computer games and their effects on state hostility and physiological arousal",
Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006 .
Abstract
B
"Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data",
Journal of Experimental Social Psychology, vol. 42, no. 4, pp. 532-539, 2006 .
Abstract
"Short-term and long-term effects of violent media on aggression in children and adults",
Archives of Pediatrics & Adolescent Medicine, vol. 160, no. 4, pp. 348-352, 2006 .
Abstract
"Repeated exposure to video game play results in decreased blood pressure responding",
Media Psychology, vol. 8, no. 4, MAHWAH, LAWRENCE ERLBAUM ASSOC INC, pp. 323--341, 2006 .
Abstract
"Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior",
Personality and Social Psychology Bulletin, vol. 31, no. 11, pp. 1573-1586, 2005 .
Abstract
"The influence of violent media on children and adolescents: a public-health approach",
Lancet, vol. 365, no. 9460, pp. 702-710, 2005 .
Abstract
C
"Media and violence: Intervention strategies for reducing aggression",
Media Psychology, vol. 5, no. 4, pp. 363-403, 2003 .
Abstract
F
"Contextual features of violent video games, mental models, and aggression",
Journal of Communication, vol. 56, no. 2, pp. 387-405, 2006 .
Abstract
G
"Violent video games and aggression: A review of the literature",
Aggression and Violent Behavior, vol. 4, issue 2, no. 2, pp. 203-212, 1999 .
Abstract
P
"High versus low aggressive priming during video-game training: Effects on violent action during game play, hostility, heart rate, and blood pressure",
Journal of Applied Social Psychology, vol. 32, no. 12, pp. 2458-2474, 2002 .
Abstract
U
"Exposure to violent video games increases automatic aggressiveness",
Journal of Adolescence, vol. 27, no. 1, pp. 41-52, 2004 .
Abstract
V
"Family conflict and violent electronic media use in school-aged children",
Media Psychology, vol. 7, no. 1, pp. 73-86, 2005 .
Abstract
"Children and videogames: Leisure activities, aggression, social integration, and school performance",
Journal of Applied Social Psychology, vol. 27, issue 13, no. 13, pp. 1175-1194, 1997 .
Abstract
W
"Video game playing and its relations with aggressive and prosocial behaviour",
British Journal of Social Psychology, vol. 37, pp. 367-378, 1998 .
Abstract
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