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Bibliography
Found 13 results
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J
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Kristensson, P. O., Zhai, S. ,
"Learning shape writing by game playing",
Conference on Human Factors in Computing Systems - Proceedings, pp. 1971-1976, 2007 .
Abstract
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Littleton, K., Ashman, H., Light, P., Artis, J., Roberts, T. ,
"Gender, task contexts, and children's performance on a computer-based task",
European Journal of Psychology of Education, vol. 14, no. 1, pp. 129-139, 1999 .
Abstract
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Nelson, M. R., Yaros, R. A., Keum, H. ,
"Examining the influence of telepresence on spectator and player processing of real and fictitious brands in a computer game",
Journal of Advertising, vol. 35, no. 4, ARMONK, M E SHARPE INC, pp. 87--99, 2006 .
Abstract
Natkin, S., Yan, C. ,
"User model in multiplayer mixed reality entertainment applications",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
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Wong, W.L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., Ritterfeld, U. ,
"Serious video game effectiveness",
ACM International Conference Proceeding Series, vol. 203, pp. 49-55, 2007 .
Abstract
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