Bibliography

Found 23 results

Filters: keyword is USER  [Clear All Filters]
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Bakker, S., Vorstenbosch, D., Van Den Hoven, E., Hollemans, G., Bergman, T. , "Weathergods: Tangible interaction in a digital tabletop game", TEI'07: First International Conference on Tangible and Embedded Interaction, pp. 151-152, 2007  . Abstract
Bryce, Jo, Moore, Karenza, Rutter, Jason , "Mobile Entertainment Users: Headline results from an online survey", Mobile Entertainment: User-centred Perspectives, Manchester, CRIC, University of Manchester, 2004  . Abstract
Bushnell, Nolan , "Relationships between fun and the computer business", Communications of the ACM, vol. 39, no. 8, 1996  . Abstract
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Distasio, J., Way, T. , "Inclusive computer science education using a ready-made computer game framework", ITiCSE 2007: 12th Annual Conference on Innovation and Technology in Computer Science Education - Inclusive Education in Computer Science, pp. 116-120, 2007  . Abstract
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Fritsch, T., Schiller, J., Voigt, B. , "Personal behavior and virtual fragmentation", ACM International Conference Proceeding Series, vol. 203, pp. 60-63, 2007  . Abstract
Foss, B. A., Eikaas, T. I. , "Game play in engineering education: Concept and experimental results", International Journal of Engineering Education, vol. 22, no. 5, pp. 1043-1052, 2006  . Abstract
Fang, X. W., Chan, S., Brzezinski, J., Xu, S. , "Moderating effects of task type on wireless technology acceptance", Journal of Management Information Systems, vol. 22, no. 3, pp. 123-157, 2005  . Abstract
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Gao, Y. A. , "Appeal of online computer games: a user perspective", Electronic Library, vol. 22, no. 1, pp. 74-78, 2004  . Abstract
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Hakala, P. T., Rimpela, A. H., Saarni, L. A., Salminen, J. J. , "Frequent computer-related activities increase the risk of neck-shoulder and low back pain in adolescents", European Journal of Public Health, vol. 16, no. 5, pp. 536-541, 2006  . Abstract
Hauge, J. B., Duin, H., Oliveira, M., Thoben, K. D. , "User Requirements Analysis for Educational Games in Manufacturing", 12th International Conference on Concurrent Enterprising, Milano, Italy, International Conference on Concurrent Enterprising, pp. 8, 26/06/2006. Abstract
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Jari Takatalo, Jukka Häkkinen, Jyrki Kaistinen, Göte Nyman , "Measuring user experience in digital gaming: Theoretical and methodological issues", Proceedings of SPIE - The International Society for Optical Engineering, vol. 6494, 2007  . Abstract
John Ye, Ding Ye , HCI and Game Design: From a Practitioner's Point of View, , 2004  . Abstract
Johnson,Chris W , "Taking Fun Seriously: Using Cognitive Models to Reason about Interaction with Computer Games", Personal Technologies, vol. 3, no. 3, pp. 105-116, 1999  . Abstract
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Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S. , "A report on the crossmedia game epidemic menace", Computers in Entertainment, vol. 5, no. 1, 2007  . Abstract
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Natkin, S., Yan, C. , "User model in multiplayer mixed reality entertainment applications", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
Neulight, Nina, Kafai, Yasmin B , "What happens if you catch Whypox? Children's learning experiences of infectious disease in a multi-user virtual environment", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Passig, D., Levin, H. , "Gender interest differences with multimedia learning interfaces", Computers in Human Behavior, vol. 15, no. 2, pp. 173-183, 1999  . Abstract
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Southwell, B. G., Doyle, K. O. , "The good, the bad, or the ugly? A multilevel perspective on electronic game effect", American Behavioral Scientist, vol. 48, no. 4, pp. 391-401, 2004  . Abstract
Salguero,R A T, Moran,R M B , "Measuring problem video game playing in adolescents", Addiction, vol. 97, no. 12, pp. 1601-1606, 2002  . Abstract
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Tolino, Aldo , "Gaming 2.0 – Computer Games and Cultural Production", Art and Knowledge-Transfer, Vienna, University for Applied Arts Vienna, pp. 440, 2008  . Abstract