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BibliographyFound 23 results Filters: keyword is USER [Clear All Filters] B
"Weathergods: Tangible interaction in a digital tabletop game",
TEI'07: First International Conference on Tangible and Embedded Interaction, pp. 151-152, 2007 .
Abstract
"Mobile Entertainment Users: Headline results from an online survey",
Mobile Entertainment: User-centred Perspectives, Manchester, CRIC, University of Manchester, 2004 .
Abstract
"Relationships between fun and the computer business",
Communications of the ACM, vol. 39, no. 8, 1996 .
Abstract
D
"Inclusive computer science education using a ready-made computer game framework",
ITiCSE 2007: 12th Annual Conference on Innovation and Technology in Computer Science Education - Inclusive Education in Computer Science, pp. 116-120, 2007 .
Abstract
F
"Personal behavior and virtual fragmentation",
ACM International Conference Proceeding Series, vol. 203, pp. 60-63, 2007 .
Abstract
"Game play in engineering education: Concept and experimental results",
International Journal of Engineering Education, vol. 22, no. 5, pp. 1043-1052, 2006 .
Abstract
"Moderating effects of task type on wireless technology acceptance",
Journal of Management Information Systems, vol. 22, no. 3, pp. 123-157, 2005 .
Abstract
G
"Appeal of online computer games: a user perspective",
Electronic Library, vol. 22, no. 1, pp. 74-78, 2004 .
Abstract
H
"Frequent computer-related activities increase the risk of neck-shoulder and low back pain in adolescents",
European Journal of Public Health, vol. 16, no. 5, pp. 536-541, 2006 .
Abstract
"User Requirements Analysis for Educational Games in Manufacturing",
12th International Conference on Concurrent Enterprising, Milano, Italy, International Conference on Concurrent Enterprising, pp. 8, 26/06/2006.
Abstract
J
"Measuring user experience in digital gaming: Theoretical and methodological issues",
Proceedings of SPIE - The International Society for Optical Engineering, vol. 6494, 2007 .
Abstract
"Taking Fun Seriously: Using Cognitive Models to Reason about Interaction with Computer Games",
Personal Technologies, vol. 3, no. 3, pp. 105-116, 1999 .
Abstract
L
"A report on the crossmedia game epidemic menace",
Computers in Entertainment, vol. 5, no. 1, 2007 .
Abstract
N
"User model in multiplayer mixed reality entertainment applications",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
"What happens if you catch Whypox? Children's learning experiences of infectious disease in a multi-user virtual environment",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
P
"Gender interest differences with multimedia learning interfaces",
Computers in Human Behavior, vol. 15, no. 2, pp. 173-183, 1999 .
Abstract
S
"The good, the bad, or the ugly? A multilevel perspective on electronic game effect",
American Behavioral Scientist, vol. 48, no. 4, pp. 391-401, 2004 .
Abstract
"Measuring problem video game playing in adolescents",
Addiction, vol. 97, no. 12, pp. 1601-1606, 2002 .
Abstract
T
"Gaming 2.0 – Computer Games and Cultural Production",
Art and Knowledge-Transfer, Vienna, University for Applied Arts Vienna, pp. 440, 2008 .
Abstract
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