Bibliography

Found 15 results

Filters: keyword is Violent Video Games  [Clear All Filters]
B
Bartholow,B D, Anderson,C A, Carnagey,N L, Benjamin,a J , "Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters", Journal of Experimental Social Psychology, vol. 41, no. 1, pp. 48-60, 2005  . Abstract
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Carnagey, N. L., Anderson, C .A., Bushman, B. J. , "The effect of video game violence on physiological desensitization to real-life violence", Journal of Experimental Social Psychology, vol. 43, no. 3, pp. 489-496, 2007  . Abstract
Carnagey, N. L., Anderson, C. A., Bartholow, B. D. , "Media violence and social neuroscience: New questions and new opportunities", Current Directions in Psychological Science, vol. 16, no. 4, pp. 178-182, 2007  . Abstract
Can, G., Cagiltay, K. , "Turkish prospective teachers' perceptions regarding the use of computer games with educational features", Educational Technology & Society, vol. 9, no. 1, pp. 308-321, 2006  . Abstract
Cherney, I. D., London, K. , "Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children", Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006  . Abstract
Colwell, J, Kato, M , "Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents", Asian Journal of Social Psychology, vol. 6, no. 2, pp. 149-158, 2003  . Abstract
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Durkin,K, Barber,B , "Not so doomed: computer game play and positive adolescent development", Journal of Applied Developmental Psychology, vol. 23, no. 4, pp. 373-392, 2002  . Abstract
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Eastin, Matthew S., Griffiths, Robert P. , "Beyond the shooter game: Examining presence and hostile outcomes among male game players", Communication Research, vol. 33, no. 6, pp. 448-466, 2006  . Abstract
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Fischer, P., Kubitzki, J., Guter, S., Frey, D. , "Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?", Journal of Experimental Psychology-Applied, vol. 13, no. 1, WASHINGTON, AMER PSYCHOLOGICAL ASSOC/EDUCATIONAL PUBLISHING FOUNDATION, pp. 22-31, 2007  . Abstract
Farrar, K, Krcmar, M , "Measuring state and trait aggression: A short, cautionary tale", Media Psychology, vol. 8, no. 2, pp. 127-138, 2006  . Abstract
Frey, A, Blunk, H A, Banse, R , "Psi-land: Investigating interactive behaviour in romantic couples in a virtual environment", Zeitschrift fur Sozialpsychologie, vol. 37, no. 3, pp. 151-159, 2006  . Abstract
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Gentile, D. A., Gentile, J. R. , "Violent video games as exemplary teachers: A conceptual analysis", Journal of Youth and Adolescence, vol. 37, no. 2, Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011-3180, United States, pp. 127-141, 2008  . Abstract
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Mathiak, K., Weber, R. , "Toward brain correlates of natural behavior: fMRI during violent video games", Human Brain Mapping, vol. 27, no. 12, pp. 948-956, 2006  . Abstract
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Wallenius, M., Punamaki, R. L., Rimpela, A. , "Digital game playing and direct and indirect aggression in early adolescence: The roles of age, social intelligence, and parent-child communication", Journal of Youth and Adolescence, vol. 36, no. 3, pp. 325-336, 2007  . Abstract
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Yee, N. , "The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments", Presence-Teleoperators and Virtual Environments, vol. 15, no. 3, pp. 309-329, 2006  . Abstract