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BibliographyFound 15 results Filters: keyword is Violent Video Games [Clear All Filters] B
"Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters",
Journal of Experimental Social Psychology, vol. 41, no. 1, pp. 48-60, 2005 .
Abstract
C
"The effect of video game violence on physiological desensitization to real-life violence",
Journal of Experimental Social Psychology, vol. 43, no. 3, pp. 489-496, 2007 .
Abstract
"Media violence and social neuroscience: New questions and new opportunities",
Current Directions in Psychological Science, vol. 16, no. 4, pp. 178-182, 2007 .
Abstract
"Turkish prospective teachers' perceptions regarding the use of computer games with educational features",
Educational Technology & Society, vol. 9, no. 1, pp. 308-321, 2006 .
Abstract
"Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children",
Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006 .
Abstract
"Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents",
Asian Journal of Social Psychology, vol. 6, no. 2, pp. 149-158, 2003 .
Abstract
D
"Not so doomed: computer game play and positive adolescent development",
Journal of Applied Developmental Psychology, vol. 23, no. 4, pp. 373-392, 2002 .
Abstract
E
"Beyond the shooter game: Examining presence and hostile outcomes among male game players",
Communication Research, vol. 33, no. 6, pp. 448-466, 2006 .
Abstract
F
"Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?",
Journal of Experimental Psychology-Applied, vol. 13, no. 1, WASHINGTON, AMER PSYCHOLOGICAL ASSOC/EDUCATIONAL PUBLISHING FOUNDATION, pp. 22-31, 2007 .
Abstract
"Measuring state and trait aggression: A short, cautionary tale",
Media Psychology, vol. 8, no. 2, pp. 127-138, 2006 .
Abstract
"Psi-land: Investigating interactive behaviour in romantic couples in a virtual environment",
Zeitschrift fur Sozialpsychologie, vol. 37, no. 3, pp. 151-159, 2006 .
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G
"Violent video games as exemplary teachers: A conceptual analysis",
Journal of Youth and Adolescence, vol. 37, no. 2, Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011-3180, United States, pp. 127-141, 2008 .
Abstract
M
"Toward brain correlates of natural behavior: fMRI during violent video games",
Human Brain Mapping, vol. 27, no. 12, pp. 948-956, 2006 .
Abstract
W
"Digital game playing and direct and indirect aggression in early adolescence: The roles of age, social intelligence, and parent-child communication",
Journal of Youth and Adolescence, vol. 36, no. 3, pp. 325-336, 2007 .
Abstract
Y
"The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments",
Presence-Teleoperators and Virtual Environments, vol. 15, no. 3, pp. 309-329, 2006 .
Abstract
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