Bibliography

Found 10 results

Filters: keyword is Virtual Reality  [Clear All Filters]
A
Alexa, S. , "America's army game: Its (virtual) reality representation and cocaine", Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004  . Abstract
Axelsson, A. S. , "Framing social interaction in shared virtual environments: The influence of technical and social factors", Doktorsavhandlingar vid Chalmers Tekniska Hogskola, no. 2176, 2004  . Abstract
F
Frey, A., Hartig, J., Ketzel, A., Zinkernagel, A., Moosbrugger, H. , "The use of virtual environments based on a modification of the computer game Quake III Arena (R) in psychological experimenting", Computers in Human Behavior, vol. 23, no. 4, pp. 2026-2039, 2007  . Abstract
H
Hsu, Q. C. , "A direct circuit experiment system in non-immersive virtual environments for education and entertainment", Computer Applications in Engineering Education, vol. 13, no. 2, pp. 146-152, 2005  . Abstract
L
Liu, L. S., Zimmermann, R., Xiao, B., Christen, J. , "PartyPeer: A P2P massively multiplayer online game", Proceedings of the 14th Annual ACM International Conference on Multimedia, MM 2006, pp. 507-508, 2006  . Abstract
M
Merians, A. S., Poizner, H., Boian, R., Burdea, G., Adamovich, S. , "Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?", Neurorehabilitation and Neural Repair, vol. 20, no. 2, pp. 252-267, 2006  . Abstract
R
Retaux, X., Rouchier, J. , "Realism vs Surprise and Coherence: Different Aspect of Playability in Computer Games", Playing With the Future conference,, Manchester, UK, 05/04/2002. Abstract
S
Schneider, E. F., Lang, A., Shin, M., Bradley, S. D. , "Death with a story - How story impacts emotional, motivational, and physiological responses to first-person shooter video games", Human Communication Research, vol. 30, no. 3, pp. 361-375, 2004  . Abstract
V
Virvou, M., Katsionis, G., Manos, K. , "Combining software games with education: Evaluation of its educational effectiveness", Educational Technology & Society, vol. 8, no. 2, pp. 54-65, 2005  . Abstract
W
Warburton, D. E. R., Bredin, S. S. D., Horita, L. T. L., Zbogar, D., Scott, J. M., Esch, B. T. A., Rhodes, R. E. , "The health benefits of interactive video game exercise", Applied Physiology, Nutrition and Metabolism, vol. 32, no. 4, pp. 655-663, 2007  . Abstract