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410 people registered on the Digiplay site.
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Bibliography
Found 10 results
A
Alexa, S. ,
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
F
Frey, A., Hartig, J., Ketzel, A., Zinkernagel, A., Moosbrugger, H. ,
"The use of virtual environments based on a modification of the computer game Quake III Arena (R) in psychological experimenting",
Computers in Human Behavior, vol. 23, no. 4, pp. 2026-2039, 2007 .
Abstract
H
L
Liu, L. S., Zimmermann, R., Xiao, B., Christen, J. ,
"PartyPeer: A P2P massively multiplayer online game",
Proceedings of the 14th Annual ACM International Conference on Multimedia, MM 2006, pp. 507-508, 2006 .
Abstract
M
Merians, A. S., Poizner, H., Boian, R., Burdea, G., Adamovich, S. ,
"Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?",
Neurorehabilitation and Neural Repair, vol. 20, no. 2, pp. 252-267, 2006 .
Abstract
R
S
Schneider, E. F., Lang, A., Shin, M., Bradley, S. D. ,
"Death with a story - How story impacts emotional, motivational, and physiological responses to first-person shooter video games",
Human Communication Research, vol. 30, no. 3, pp. 361-375, 2004 .
Abstract
V
Virvou, M., Katsionis, G., Manos, K. ,
"Combining software games with education: Evaluation of its educational effectiveness",
Educational Technology & Society, vol. 8, no. 2, pp. 54-65, 2005 .
Abstract
W
Warburton, D. E. R., Bredin, S. S. D., Horita, L. T. L., Zbogar, D., Scott, J. M., Esch, B. T. A., Rhodes, R. E. ,
"The health benefits of interactive video game exercise",
Applied Physiology, Nutrition and Metabolism, vol. 32, no. 4, pp. 655-663, 2007 .
Abstract
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