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410 people registered on the Digiplay site.
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Bibliography
Found 5 results
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Betker,A L, Szturm,T, Moussavi,Z K, Nett,C ,
"Video game-based exercises for balance rehabilitation: A single-subject design",
Archives of Physical Medicine and Rehabilitation, vol. 87, no. 8, pp. 1141-1149, 2006 .
Abstract
D
De Castell,S, Jenson,J ,
"Serious play",
Journal of Curriculum Studies, vol. 35, no. 6, pp. 649-665, 2003 .
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Rosser, J. C., Lynch, P. J., Cuddihy, L., Gentile, D. A., Klonsky, J., Merrell, R. ,
"The impact of video games on training surgeons in the 21st century",
Archives of Surgery, vol. 142, no. 2, CHICAGO, AMER MEDICAL ASSOC, pp. 181-186, 2007 .
Abstract
Rosenberg, B. H., Landsittel, D., Averch, T. D. ,
"Can video games be used to predict or improve laparoscopic skills?",
Journal of Endourology, vol. 19, no. 3, pp. 372-376, 2005 .
Abstract
W
Westman, B., Ritter, E. M., Kjellin, A., Torkvist, L., Wredmark, T., Fellander-Tsai, L., Enochsson, L. ,
"Visuospatial abilities correlate with performance of senior endoscopy specialist in simulated colonoscopy",
Journal of Gastrointestinal Surgery, vol. 10, no. 4, pp. 593-599, 2006 .
Abstract
Digiplay Bibliography Updates
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