Bibliography

Found 44 results

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A
Allison, B. Z., Polich, J. , "Workload assessment of computer gaming using a single-stimulus event-related potential paradigm", Biological Psychology, vol. 77, no. 3, Cognitive Electrophysiology Laboratory, Molecular and Integrative Neurosciences Department, The Scripps Research Institute, 10550 North Torrey Pines Road, La Jolla, CA 92037, United States, pp. 277-283, 2008  . Abstract
Agapitos, A., Togelius, J., Lucas, S. M. , "Evolving controllers for simulated car racing using object oriented genetic programming", Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, pp. 1543-1550, 2007  . Abstract
Aoyagi, M., Namatame, A. , "Dynamics of emergent flocking behavior", Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 4173 LNCS, pp. 557-563, 2006  . Abstract
B
Baughman, N. E., Liberatore, M., Levine, B. N. , "Cheat-proof playout for centralized and peer-to-peer gaming", IEEE-ACM Transactions on Networking, vol. 15, no. 1, pp. 1-13, 2007  . Abstract
Bellack,A S, Dickinson,D, Morris,S E, Tenhula,W N , "The development of a computer-assisted cognitive remediation program for patients with schizophrenia", Israel Journal of Psychiatry and Related Sciences, vol. 42, no. 1, pp. 5-14, 2005  .
C
Chen, K. T., Huang, C. Y., Huang, P., Lei, C. L. , "An empirical evaluation of TCP performance in online games", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
Claypool, M., Claypool, K. , "Latency and Player Actions in Online Games", COMMUNICATIONS OF THE ACM, vol. 49, issue 11, pp. 40-45, 11/2006. Abstract
D
Ducheneaut, N., Yee, N., Nickell, E., Moore, R. J. , "The life and death of online gaming communities: A look at guilds in world of warcraft", Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007  . Abstract
Dutta, A., Agrawal, P., Das, S., Elaoud, M., Famolari, D., Madhani, S., McAuley, A., Kim, B., Li, P., Tauil, M., Baba, S., Ohba, Y., Kodama, T., Nakajima, N., Chen, J. C., Schulzrinne, H. , "Realizing mobile wireless Internet telephony and streaming multimedia testbed", Computer Communications, vol. 27, no. 8, pp. 725-738, 2004  . Abstract
F
Fogel, D B, Hays, T J, Johnson, D R , "A platform for evolving intelligently interactive adversaries", Biosystems, vol. 85, no. 1, pp. 72-83, 2006  . Abstract
G
Gloor, P. A., Paasivaara, M., Schoder, D., Willems, P. , "Finding collaborative innovation networks through correlating performance with social network structure", International Journal of Production Research, vol. 46, no. 5, MIT Centre for Collective Intelligence, 3 Cambridge Center, Cambridge, MA 02138, United States, pp. 1357-1371, 2008  . Abstract
Goemans, M. X., Li, L. E., Mirrokni, V. S., Thottan, M. , "Market sharing games applied to content distribution in ad hoc networks", IEEE Journal on Selected Areas in Communications, vol. 24, no. 5, pp. 1020-1033, 2006  . Abstract
Gu, Y., Chakraborty, S., Ooi, W. T. , "Games are up for DVFS", Design Automation Conference, pp. 598-603, 2006  . Abstract
Giddings, Seth , "Playing with non-humans: digital games as technocultural form", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Gruenwodlt, Leif, Katchabaw, Michael, Danton, Stephen , "A Realistic Reaction System for Modern Video Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
H
Hakala, P. T., Rimpela, A. H., Saarni, L. A., Salminen, J. J. , "Frequent computer-related activities increase the risk of neck-shoulder and low back pain in adolescents", European Journal of Public Health, vol. 16, no. 5, pp. 536-541, 2006  . Abstract
Hsu, S. H., Lee, F. L., Wu, M. C. , "An integrated approach to achieving optimal design of computer games", Expert Systems with Applications, vol. 31, no. 1, pp. 145-149, 2006  . Abstract
Heinze, M., Ortiz-Arroyo, D., Larsen, H. L., Rodriguez-Henriquez, F. , "Fuzzeval: A fuzzy controller-based approach in adaptive learning for backgammon game", MICAI 2005: Advances in Artificial Intelligence, vol. 3789, Berlin, Springer-Verlag Berlin, pp. 224-233, 2005  . Abstract
Huang,N F, Chen,W E , "RSVP extensions for real-time services in Hierarchical Mobile IPv6", Mobile Networks & Applications, vol. 8, no. 6, pp. 625-634, 2003  . Abstract
J
Jiang, X., Safaei, F., Boustead, P. , "An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games", Computer Communications, vol. 30, no. 16, pp. 3075-3084, 2007  . Abstract