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410 people registered on the Digiplay site.
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Bibliography
Found 44 results
A
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. ,
"Real-time animation of water with rigid body interaction",
Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005 .
Abstract
B
Bardzell, S., Wu, V., Bardzell, J., Quagliara, N. ,
"Transmedial interactions and digital games",
ACM International Conference Proceeding Series, vol. 203, pp. 307-308, 2007 .
Abstract
Bakker, S., Vorstenbosch, D., Van Den Hoven, E., Hollemans, G., Bergman, T. ,
"Weathergods: Tangible interaction in a digital tabletop game",
TEI'07: First International Conference on Tangible and Embedded Interaction, pp. 151-152, 2007 .
Abstract
C
Chang, B H, Lee, S E, Kim, B S ,
"Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches",
New Media & Society, vol. 8, no. 2, pp. 295-319, 2006 .
Abstract
D
Dieckmann,T ,
"The evolution of conventions with mobile players",
Journal of Economic Behavior & Organization, vol. 38, no. 1, pp. 93-111, 1999 .
Abstract
E
F
G
Green, C. S., Bavelier, D. ,
"Action-video-game experience alters the spatial resolution of vision",
Psychological Science, vol. 18, no. 1, OXFORD, BLACKWELL PUBLISHING, pp. 88-94, 2007 .
Abstract
J
K
Kot, B., Wuensche, B., Grundy, J., Hosking, J. ,
"Information Visualisation Utilising 3D Computer Game Engines Case Study: a source code comprehension tool",
6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction, Christchurch, New Zealand, ACM, pp. 53-60, 06/07/2006.
Abstract
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