Bibliography

Found 44 results

Filters: keyword is action  [Clear All Filters]
A
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. , "Real-time animation of water with rigid body interaction", Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005  . Abstract
Aila, T., Miettinen, V. , "dPVS: An occlusion culling system for massive dynamic environments", IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004  . Abstract
Axelsson, A. S. , "Framing social interaction in shared virtual environments: The influence of technical and social factors", Doktorsavhandlingar vid Chalmers Tekniska Hogskola, no. 2176, 2004  . Abstract
B
Bardzell, S., Wu, V., Bardzell, J., Quagliara, N. , "Transmedial interactions and digital games", ACM International Conference Proceeding Series, vol. 203, pp. 307-308, 2007  . Abstract
Bakker, S., Vorstenbosch, D., Van Den Hoven, E., Hollemans, G., Bergman, T. , "Weathergods: Tangible interaction in a digital tabletop game", TEI'07: First International Conference on Tangible and Embedded Interaction, pp. 151-152, 2007  . Abstract
C
Chen, V.H.-H., Duh, H.B.-L. , "Understanding social interaction in world of warcraft", ACM International Conference Proceeding Series, vol. 203, pp. 21-24, 2007  . Abstract
Chang, B H, Lee, S E, Kim, B S , "Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches", New Media & Society, vol. 8, no. 2, pp. 295-319, 2006  . Abstract
D
Dieckmann,T , "The evolution of conventions with mobile players", Journal of Economic Behavior & Organization, vol. 38, no. 1, pp. 93-111, 1999  . Abstract
E
Ebner, M., Holzinger, A. , "Successful implementation of user-centered game based learning in higher education: An example from civil engineering", Computers and Education, vol. 49, no. 3, pp. 873-890, 2007  . Abstract
F
Fernaeus, Y., Tholander, J. , "Designing for programming as joint performances among groups of children", Interacting with Computers, vol. 18, no. 5, pp. 1012-1031, 2006  . Abstract
G
Green, C. S., Bavelier, D. , "Action-video-game experience alters the spatial resolution of vision", Psychological Science, vol. 18, no. 1, OXFORD, BLACKWELL PUBLISHING, pp. 88-94, 2007  . Abstract
Green, C S, Bavelier, D , "Enumeration versus multiple object tracking: the case of action video game players", Cognition, vol. 101, no. 1, pp. 217-245, 2006  . Abstract
Gelfond,H S, Salonius-Pasternak,D E , "The play's the thing: A clinical-developmental perspective on video games", Child and Adolescent Psychiatric Clinics of North America, vol. 14, no. 3, pp. 491-+, 2005  . Abstract
Griffiths, M. , "Video games and health - Video gaming is safe for most players and can be useful in health care", British Medical Journal, vol. 331, no. 7509, pp. 122-123, 2005  .
J
Jørgensen,Anker Helms , "Marrying HCI/Usability and Computer Games: A Preliminary Look", Proceedings NordCHI'04, Tampere, Finland, pp. 393-396, 2004  .
John Ye, Ding Ye , HCI and Game Design: From a Practitioner's Point of View, , 2004  . Abstract
Johnson,Chris W , "Taking Fun Seriously: Using Cognitive Models to Reason about Interaction with Computer Games", Personal Technologies, vol. 3, no. 3, pp. 105-116, 1999  . Abstract
K
Kirsh, S. J., Mounts, J. R. W. , "Violent video game play impacts facial emotion recognition", Aggressive Behavior, vol. 33, no. 4, pp. 353-358, 2007  . Abstract
Kerbs, R. W. , "Social and ethical considerations in virtual worlds", Electronic Library, vol. 23, no. 5, pp. 539-546, 2005  . Abstract
Kot, B., Wuensche, B., Grundy, J., Hosking, J. , "Information Visualisation Utilising 3D Computer Game Engines Case Study: a source code comprehension tool", 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction, Christchurch, New Zealand, ACM, pp. 53-60, 06/07/2006. Abstract