Bibliography

Found 8 results

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Bartholow,B D, Anderson,C A, Carnagey,N L, Benjamin,a J , "Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters", Journal of Experimental Social Psychology, vol. 41, no. 1, pp. 48-60, 2005  . Abstract
Bellack,A S, Dickinson,D, Morris,S E, Tenhula,W N , "The development of a computer-assisted cognitive remediation program for patients with schizophrenia", Israel Journal of Psychiatry and Related Sciences, vol. 42, no. 1, pp. 5-14, 2005  .
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Green, C S, Bavelier, D , "Enumeration versus multiple object tracking: the case of action video game players", Cognition, vol. 101, no. 1, pp. 217-245, 2006  . Abstract
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Mathiak, K., Weber, R. , "Toward brain correlates of natural behavior: fMRI during violent video games", Human Brain Mapping, vol. 27, no. 12, pp. 948-956, 2006  . Abstract
Matsuda, G., Hiraki, K. , "Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children", Neuroimage, vol. 29, no. 3, pp. 706-711, 2006  . Abstract
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Nagamitsu, S., Nagano, M., Yamashita, Y., Takashima, S., Matsuishi, T. , "Prefrontal cerebral blood volume patterns while playing video games: A near-infrared spectroscopy study", Brain & Development, vol. 28, no. 5, pp. 315-321, 2006  . Abstract
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Uhlmann, E., Swanson, J. , "Exposure to violent video games increases automatic aggressiveness", Journal of Adolescence, vol. 27, no. 1, pp. 41-52, 2004  . Abstract
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Wan, C. L., Lin, T. K., Lu, C. H., Chang, C. S., Chen, S. D., Chuang, Y. C. , "Mah-Jong-induced epilepsy: a special reflex epilepsy in Chinese society", Seizure-European Journal of Epilepsy, vol. 14, no. 1, pp. 19-22, 2005  . Abstract