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Biblio
(2008). Innovation NOT Opposition: The Logic of Distinction of Independent Games.
Eludamos. Journal for Computer Game Culture. 2(1), 5-10.
(2008). The Pleasures of Computer Gaming.
203.
(2007). Toward a (Kin)Aesthetic of Video Gaming: The Case of Dance Dance Revolution.
Games and Culture. 2(4), 335-354. Abstract
(2007). What does it mean to understand gameplay?.
First Symposium on Ludic Engagement Designs for All (LEDA). Abstract
(2007). Geek Chic: Machine Aesthetics, Digital Gaming, and the Cultural Politics of the Case Mod.
Games and Culture. 2, 175-193. Abstract
(2005). /hide: The aesthetics of group and solo play.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
(2003). Together We Brand: America's Army.
Level Up Conference Proceedings. 324-338. Abstract
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