Bibliography

Found 9 results

Filters: keyword is agents  [Clear All Filters]
A
Andrade, G., Ramalho, G., Santana, H., Corruble, V. , "Automatic computer game balancing: A reinforcement learning approach", Proceedings of the International Conference on Autonomous Agents, pp. 1229-1230, 2005  . Abstract
G
Gallego, F., Llorens, F., Pujol, M., Rizo, R. , "Boosting human-level AI with videogames: Mad University", Kybernetes, vol. 36, no. 3-4, pp. 517-530, 2007  . Abstract
Gillies, M., Dodgson, N. A. , "Behaviourally rich actions for user-controlled characters", Computers & Graphics-UK, vol. 28, no. 6, pp. 945-954, 2004  . Abstract
L
Lee, K. H., Choi, M. G., Lee, J. , "Motion patches: Building blocks for virtual environments annotated with motion data", ACM Transactions on Graphics, vol. 25, no. 3, pp. 898-906, 2006  . Abstract
M
Magy Seif El-Nasr, John Yen, Thomas R Ioerger , "FLAME - A Fuzzy Logic Adaptive Model of Emotions", Automous Agents and Multi-agent Systems, vol. 3, pp. 219-257, 2000. Abstract
S
Szilas, N., Barles, J., Kavakli, M. , "An implementation of real-time 3D interactive drama", Computers in Entertainment, vol. 5, no. 1, 2007  . Abstract
Szarowicz, A., Francik, J., Mittmann, M., Remagnino, P. , "Layering and heterogeneity as design principles for animated embedded agents", Information Sciences, vol. 171, no. 4, pp. 355-376, 2005  . Abstract
T
Távara, Diana Arellano, Meier, Andreas , "Agents with personality for videogames", Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006  . Abstract
Thorisson, K. R., Benko, H., Abramov, D., Arnold, A., Maskey, S., Vaseekaran, A. , "Constructionist design methodology for interactive intelligences", Ai Magazine, vol. 25, no. 4, pp. 77-90, 2004  . Abstract