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Bibliography
Found 9 results
A
Andrade, G., Ramalho, G., Santana, H., Corruble, V. ,
"Automatic computer game balancing: A reinforcement learning approach",
Proceedings of the International Conference on Autonomous Agents, pp. 1229-1230, 2005 .
Abstract
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Gallego, F., Llorens, F., Pujol, M., Rizo, R. ,
"Boosting human-level AI with videogames: Mad University",
Kybernetes, vol. 36, no. 3-4, pp. 517-530, 2007 .
Abstract
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Lee, K. H., Choi, M. G., Lee, J. ,
"Motion patches: Building blocks for virtual environments annotated with motion data",
ACM Transactions on Graphics, vol. 25, no. 3, pp. 898-906, 2006 .
Abstract
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Szilas, N., Barles, J., Kavakli, M. ,
"An implementation of real-time 3D interactive drama",
Computers in Entertainment, vol. 5, no. 1, 2007 .
Abstract
Szarowicz, A., Francik, J., Mittmann, M., Remagnino, P. ,
"Layering and heterogeneity as design principles for animated embedded agents",
Information Sciences, vol. 171, no. 4, pp. 355-376, 2005 .
Abstract
T
Távara, Diana Arellano, Meier, Andreas ,
"Agents with personality for videogames",
Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006 .
Abstract
Thorisson, K. R., Benko, H., Abramov, D., Arnold, A., Maskey, S., Vaseekaran, A. ,
"Constructionist design methodology for interactive intelligences",
Ai Magazine, vol. 25, no. 4, pp. 77-90, 2004 .
Abstract
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