Bibliography

Found 26 results

Filters: keyword is aggression  [Clear All Filters]
A
Amory, A. , "Game object model version II: A theoretical framework for educational game development", Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007  . Abstract
Arriaga, P, Esteves, F, Carneiro, P, Monteiro, M B , "Violent computer games and their effects on state hostility and physiological arousal", Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006  . Abstract
Anderson,C A , "An update on the effects of playing violent video games", Journal of Adolescence, vol. 27, no. 1, pp. 113-122, 2004  . Abstract
Antonietti, A, Mellone, R , "The difference between playing games with and without the computer: A preliminary view", Journal of Psychology, vol. 137, no. 2, pp. 133-144, 2003  . Abstract
B
Bruce D. Bartholow, Brad J. Bushman, Marc A. Sestir , "Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data", Journal of Experimental Social Psychology, vol. 42, no. 4, pp. 532-539, 2006  . Abstract
Ballard, M. E., Hamby, R. H., Panee, C. D., Nivens, E. E. , "Repeated exposure to video game play results in decreased blood pressure responding", Media Psychology, vol. 8, no. 4, MAHWAH, LAWRENCE ERLBAUM ASSOC INC, pp. 323--341, 2006  . Abstract
Barnett,M A, Vitaglione,G D, Harper,K K G, Quackenbush,S W, Steadman,L A, Valdez,B S , "Late adolescents' experiences with and attitudes toward videogames", Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997  . Abstract
C
Carnagey, N. L., Anderson, C. A., Bartholow, B. D. , "Media violence and social neuroscience: New questions and new opportunities", Current Directions in Psychological Science, vol. 16, no. 4, pp. 178-182, 2007  . Abstract
Cherney, I. D., London, K. , "Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children", Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006  . Abstract
F
Ferguson, C. J., Rueda, S. M., Cruz, A. M., Ferguson, D. E., Fritz, S., Smith, S. M. , "Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation?", Criminal Justice and Behavior, vol. 35, no. 3, Texas A and M International University, pp. 311-332, 2008  . Abstract
G
Grigoryan, V. G., Stepanyan, L. S., Stepanyan, A. Yu, Agababyan, A. R. , "Changes in the P300 amplitude under the influence of "aggressive" computer game in adolescents with different levels of initial aggression and conflicting behavior", Zhurnal Vysshei Nervnoi Deyatelnosti Imeni I.P. Pavlova, vol. 57, no. 4, pp. 419-425, 2007  . Abstract
Goodman, D, Bradley, N L, Paras, B, Williamson, I J, Bizzochi, J , "Video gaming promotes concussion knowledge acquisition in youth hockey players", Journal of Adolescence, vol. 29, no. 3, pp. 351-360, 2006  . Abstract
Gelfond,H S, Salonius-Pasternak,D E , "The play's the thing: A clinical-developmental perspective on video games", Child and Adolescent Psychiatric Clinics of North America, vol. 14, no. 3, pp. 491-+, 2005  . Abstract
Griffiths, M , "Violent video games and aggression: A review of the literature", Aggression and Violent Behavior, vol. 4, issue 2, no. 2, pp. 203-212, 1999  . Abstract
K
Kirsh, S. J., Mounts, J. R. W., Czak, P. V. , "Violent media consumption and the recognition of dynamic facial expressions", Journal of Interpersonal Violence, vol. 21, no. 5, pp. 571-584, 2006  . Abstract
Kronenberger, W. G., Mathews, V. P., Dunn, D. W., Wang, Y., Wood, E. A., Larsen, J. J., Rembusch, M. E., Lowe, M. J., Giauque, A. L., Lurit, J. T. , "Media violence exposure in aggressive and control adolescents: Differences in self- and parent-reported exposure to violence on television and in video games", Aggressive Behavior, vol. 31, no. 3, pp. 201-216, 2005  . Abstract
Kirsh,S J, Olczak,P V , "The effects of extremely violent comic books on social information processing", Journal of Interpersonal Violence, vol. 17, no. 11, pp. 1160-1178, 2002  . Abstract
N
Nacke, Lennart, Lindley, Craig A , "Boredom, Immersion, Flow - A pilot study investigating player experience", IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008. Abstract
Newman,J , "In search of the videogame player - The lives of Mario", New Media & Society, vol. 4, no. 3, pp. 405-422, 2002  . Abstract
O
Olson, C. K. , "Media violence research and youth violence data: Why do they conflict?", Academic Psychiatry, vol. 28, no. 2, pp. 144-150, 2004  . Abstract