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BibliographyFound 30 results Filters: keyword is analysis [Clear All Filters] A
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
B
"Classification trees and decision-analytic feedforward control: a case study from the video game industry",
Data Mining and Knowledge Discovery, Faculty of Business Administration, Simon Fraser University, Burnaby, V5A 1S6, Canada, pp. 1-26, 2008 .
Abstract
"The influence of violent media on children and adolescents: a public-health approach",
Lancet, vol. 365, no. 9460, pp. 702-710, 2005 .
Abstract
C
"An empirical evaluation of TCP performance in online games",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
D
"The PediSedate (R) device, a novel approach to pediatric sedation that provides distraction and inhaled nitrous oxide: clinical evaluation in a large case series",
Pediatric Anesthesia, vol. 17, no. 2, OXFORD, BLACKWELL PUBLISHING, pp. 162-166, 2007 .
Abstract
"The life and death of online gaming communities: A look at guilds in world of warcraft",
Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007 .
Abstract
F
"Making sense of a game: A preliminary sketch for a semantic approach to games",
ACM International Conference Proceeding Series, vol. 203, pp. 226-227, 2007 .
Abstract
"Personal behavior and virtual fragmentation",
ACM International Conference Proceeding Series, vol. 203, pp. 60-63, 2007 .
Abstract
"Learning=playing: Interactive learning with game-based design principles",
Balance, Fidelity, Mobility: Maintaining the Momentum?, Brisbane, QLD, Australia, Australasian Society for Computers in Learning in Tertiary Education (ASCiLiTE), 05/12/2007.
Abstract
G
"Finding collaborative innovation networks through correlating performance with social network structure",
International Journal of Production Research, vol. 46, no. 5, MIT Centre for Collective Intelligence, 3 Cambridge Center, Cambridge, MA 02138, United States, pp. 1357-1371, 2008 .
Abstract
H
"User Requirements Analysis for Educational Games in Manufacturing",
12th International Conference on Concurrent Enterprising, Milano, Italy, International Conference on Concurrent Enterprising, pp. 8, 26/06/2006.
Abstract
I
"Still a Man's Game: Gender Representation in Online Reviews of Video Games",
Mass Communication and Society, vol. 9, no. 1, pp. 103-114, 2006 .
Abstract
"Challenge Balance and Diversity: Playing TheSims and TheSims2",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
K
"Detection of auto programs for MMORPGs",
AI 2005: Advances in Artificial Intelligence, vol. 3809, pp. 1281-1284, 2005 .
Abstract
"Television Computer Games - A New Look in Performance Testing",
Aviation Space and Environmental Medicine, vol. 53, no. 1, pp. 49-53, 1982 .
Abstract
L
"What does it mean to understand gameplay?",
First Symposium on Ludic Engagement Designs for All (LEDA), Aalborg University Esbjerg, Denmark, Aalborg University, 28/11/2007.
Abstract
"Game Play Schemas: From Player Analysis to Adaptive Game Mechanics",
International Journal of Computer Games Technology, vol. 2008, pp. 7 pages, 10/2007.
Abstract
"The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design",
Game Studies, vol. 5, no. 1, 2005 .
Abstract
M
"Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds",
Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 3, pp. 265-305, 2007 .
Abstract
"Coordinating joint activity in avatar-mediated interaction",
Conference on Human Factors in Computing Systems - Proceedings, pp. 21-30, 2007 .
Abstract
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