Bibliography

Found 30 results

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A
Alexa, S. , "America's army game: Its (virtual) reality representation and cocaine", Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004  . Abstract
B
Brydon, M., Gemino, A. , "Classification trees and decision-analytic feedforward control: a case study from the video game industry", Data Mining and Knowledge Discovery, Faculty of Business Administration, Simon Fraser University, Burnaby, V5A 1S6, Canada, pp. 1-26, 2008  . Abstract
Browne, K. D., Hamilton-Giachritsis, C. , "The influence of violent media on children and adolescents: a public-health approach", Lancet, vol. 365, no. 9460, pp. 702-710, 2005  . Abstract
C
Chen, K. T., Huang, C. Y., Huang, P., Lei, C. L. , "An empirical evaluation of TCP performance in online games", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
D
Denman, W. T., Tuason, P. M., Ahmed, M. I., Brennen, L. M., Cepeda, M. S., Carr, D. B. , "The PediSedate (R) device, a novel approach to pediatric sedation that provides distraction and inhaled nitrous oxide: clinical evaluation in a large case series", Pediatric Anesthesia, vol. 17, no. 2, OXFORD, BLACKWELL PUBLISHING, pp. 162-166, 2007  . Abstract
Ducheneaut, N., Yee, N., Nickell, E., Moore, R. J. , "The life and death of online gaming communities: A look at guilds in world of warcraft", Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007  . Abstract
F
Ferri, G. , "Making sense of a game: A preliminary sketch for a semantic approach to games", ACM International Conference Proceeding Series, vol. 203, pp. 226-227, 2007  . Abstract
Fritsch, T., Schiller, J., Voigt, B. , "Personal behavior and virtual fragmentation", ACM International Conference Proceeding Series, vol. 203, pp. 60-63, 2007  . Abstract
Fladen, E, Blashki, K. , "Learning=playing: Interactive learning with game-based design principles", Balance, Fidelity, Mobility: Maintaining the Momentum?, Brisbane, QLD, Australia, Australasian Society for Computers in Learning in Tertiary Education (ASCiLiTE), 05/12/2007. Abstract
G
Gloor, P. A., Paasivaara, M., Schoder, D., Willems, P. , "Finding collaborative innovation networks through correlating performance with social network structure", International Journal of Production Research, vol. 46, no. 5, MIT Centre for Collective Intelligence, 3 Cambridge Center, Cambridge, MA 02138, United States, pp. 1357-1371, 2008  . Abstract
H
Hauge, J. B., Duin, H., Oliveira, M., Thoben, K. D. , "User Requirements Analysis for Educational Games in Manufacturing", 12th International Conference on Concurrent Enterprising, Milano, Italy, International Conference on Concurrent Enterprising, pp. 8, 26/06/2006. Abstract
I
Ivory, James D , "Still a Man's Game: Gender Representation in Online Reviews of Video Games", Mass Communication and Society, vol. 9, no. 1, pp. 103-114, 2006  . Abstract
Iversen, Sara Mosberg , "Challenge Balance and Diversity: Playing TheSims and TheSims2", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
K
Kim, H., Hong, S. W., Kim, J. , "Detection of auto programs for MMORPGs", AI 2005: Advances in Artificial Intelligence, vol. 3809, pp. 1281-1284, 2005  . Abstract
Kennedy, R. S., Bittner Jr, A. C., Harbeson, M., Jones, M. B. , "Television Computer Games - A New Look in Performance Testing", Aviation Space and Environmental Medicine, vol. 53, no. 1, pp. 49-53, 1982  . Abstract
L
Lindley Craig A, Nacke, Lennart, Sennersten, Charlotte , "What does it mean to understand gameplay?", First Symposium on Ludic Engagement Designs for All (LEDA), Aalborg University Esbjerg, Denmark, Aalborg University, 28/11/2007. Abstract
Lindley Craig A, Sennersten, Charlotte , "Game Play Schemas: From Player Analysis to Adaptive Game Mechanics", International Journal of Computer Games Technology, vol. 2008, pp. 7 pages, 10/2007. Abstract
Lindley,Craig A , "The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design", Game Studies, vol. 5, no. 1, 2005  . Abstract
M
Moore, R. J., Ducheneaut, N., Nickell, E. , "Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds", Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 3, pp. 265-305, 2007  . Abstract
Moore, R. J., Gathman, E. C. H., Ducheneaut, N., Nickell, E. , "Coordinating joint activity in avatar-mediated interaction", Conference on Human Factors in Computing Systems - Proceedings, pp. 21-30, 2007  . Abstract