There are
410 people registered on the Digiplay site.
|
Bibliography
Found 4 results
O
Olson, C. K., Kutner, L. A., Warner, D. E. ,
"The role of violent video game content in adolescent development: Boys' perspectives",
Journal of Adolescent Research, vol. 23, no. 1, Massachusetts General Hospital, pp. 55-75, 2008 .
Abstract
S
Smith, S. L., Lachlan, K., Pieper, K. M., Boyson, A. R., Wilson, B. J., Tamborini, R., Weber, R. ,
"Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games",
Journal of Broadcasting & Electronic Media, vol. 48, no. 4, pp. 584-606, 2004 .
Abstract
U
Unsworth, G., Devilly, G. J., Ward, T. ,
"The effect of playing violent video games on adolescents: Should parents be quaking in their boots?",
Psychology, Crime and Law, vol. 13, no. 4, pp. 383-394, 2007 .
Abstract
V
Digiplay Bibliography Updates
|
|