Bibliography

Found 14 results

Filters: keyword is animation  [Clear All Filters]
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Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. , "Real-time animation of water with rigid body interaction", Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005  . Abstract
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Chien, Irene , "Deviation Red vs. Blue: The Blood Gulch Chronicles", Film Quarterly, vol. 60, issue 4, pp. 24-29, Summer 2007. Abstract
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Gu, Y., Chakraborty, S., Ooi, W. T. , "Games are up for DVFS", Design Automation Conference, pp. 598-603, 2006  . Abstract
Gillies, M., Dodgson, N. A. , "Behaviourally rich actions for user-controlled characters", Computers & Graphics-UK, vol. 28, no. 6, pp. 945-954, 2004  . Abstract
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Kwon, T., Shin, S. Y. , "A steering model for on-line locomotion synthesis", Computer Animation and Virtual Worlds, vol. 18, no. 4-5, pp. 463-472, 2007  . Abstract
Komura, T., Ho, E. S. L., Lau, R. W. H. , "Animating reactive motion using momentum-based inverse kinematics", Computer Animation and Virtual Worlds, vol. 16, no. 3-4, pp. 213-223, 2005  . Abstract
Kruger, J., Westermann, R. , "GPU simulation and rendering of volumetric effects for computer games and virtual environments", Computer Graphics Forum, vol. 24, no. 3, pp. 685-693, 2005  . Abstract
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Lee, J., Lee, K. H. , "Precomputing avatar behavior from human motion data", Graphical Models, vol. 68, no. 2, pp. 158-174, 2006  . Abstract
Lee, K. H., Choi, M. G., Lee, J. , "Motion patches: Building blocks for virtual environments annotated with motion data", ACM Transactions on Graphics, vol. 25, no. 3, pp. 898-906, 2006  . Abstract
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Onoue, K., Nishita, T. , "Practical and robust stenciled shadow volumes for hardware-accelerated rendering", Computer Graphics Forum, vol. 24, no. 1, pp. 51-60, 2005  . Abstract
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Starck, Jonathan, Hilton, Adrian , "Surface capture for performance-based animation", IEEE Computer Graphics and Applications, vol. 27, no. 3, pp. 21-31, 2007  . Abstract
Szarowicz, A., Francik, J., Mittmann, M., Remagnino, P. , "Layering and heterogeneity as design principles for animated embedded agents", Information Sciences, vol. 171, no. 4, pp. 355-376, 2005  . Abstract
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Tang, B., Pan, Z. G., Zheng, L., Zhang, M. M. , "Interactive generation of falling motions", Computer Animation and Virtual Worlds, vol. 17, no. 3-4, pp. 271-279, 2006  . Abstract
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Zhuang, Y. T., Xiao, J., Wu, Y. Z., Yang, T., Wu, F. , "Automatic generation of human animation based on motion programming", Computer Animation and Virtual Worlds, vol. 16, no. 3-4, pp. 305-318, 2005  . Abstract