Bibliography

Found 8 results

Filters: keyword is audio  [Clear All Filters]
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Forbis, S. , "Designing educational computer games", Health Education, vol. 14, no. 6, pp. 15-18, 1983  .
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Grimshaw, Mark, Schott, Gareth , "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines", International Journal of Computer Games Technology, vol. 2008, 2008. Abstract
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Roden, T. E., Parberry, I., Ducrest, D. , "Toward mobile entertainment: A paradigm for narrative-based audio only games", Science of Computer Programming, vol. 67, no. 1, pp. 76-90, 2007  . Abstract
Röber,Niklas, Masuch,Maic , "Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
S
Stockburger, Axel , "The Rendered Arena: Modalities of Space in Video and Computer Games", LCC, vol. PhD, London, University of the Arts, 2006  . Abstract
Shilling, Russell, Zyda, Michael, Wardynski, E. Casey , Introducing Emotion into Military Simulation and Videogame Design: America’s Army: Operations and VIRTE, , 2002  . Abstract
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Tsingos, N., Gallo, E., Drettakis, G. , "Perceptual audio rendering of complex virtual environments", ACM Transactions on Graphics, vol. 23, no. 3, pp. 249-258, 2004  . Abstract
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Wakkary, Ron, Hatala, Marek, Lovell, Robb, Droumeva, Milena, Antle, Alissa Nicole, Evernden, Dale, Bizzocchi, Jim , "socio-ec(h)o: Ambient Intelligence and Gameplay", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract