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410 people registered on the Digiplay site.
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Bibliography
Found 13 results
K
Kang, H., Chang, W. L., Jung, K. C. ,
"Recognition-based gesture spotting in video games",
Pattern Recognition Letters, vol. 25, no. 15, pp. 1701-1714, 2004 .
Abstract
L
Le Hy, R., Arrigoni, A., Bessiere, P., Lebeltel, O. ,
"Teaching Bayesian behaviours to video game characters",
Robotics and Autonomous Systems, vol. 47, no. 2-3, pp. 177-185, 2004 .
Abstract
M
S
Szilas, N., Barles, J., Kavakli, M. ,
"An implementation of real-time 3D interactive drama",
Computers in Entertainment, vol. 5, no. 1, 2007 .
Abstract
Szarowicz, A., Francik, J., Mittmann, M., Remagnino, P. ,
"Layering and heterogeneity as design principles for animated embedded agents",
Information Sciences, vol. 171, no. 4, pp. 355-376, 2005 .
Abstract
Schneider, E. F., Lang, A., Shin, M., Bradley, S. D. ,
"Death with a story - How story impacts emotional, motivational, and physiological responses to first-person shooter video games",
Human Communication Research, vol. 30, no. 3, pp. 361-375, 2004 .
Abstract
Smith, S. L., Lachlan, K., Pieper, K. M., Boyson, A. R., Wilson, B. J., Tamborini, R., Weber, R. ,
"Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games",
Journal of Broadcasting & Electronic Media, vol. 48, no. 4, pp. 584-606, 2004 .
Abstract
T
Thawonmas, R., Osaka, S. ,
"A method for online adaptation of computer-game AI rulebase",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
Y
You, F., Palmer, I., Godfrey, W., Zheng, Z. B. ,
"Creating emotions by characters design for computer games",
Technologies for E-Learning and Digital Entertainment, Proceedings, vol. 3942, Berlin, Springer-Verlag Berlin, pp. 638-647, 2006 .
Abstract
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