Bibliography

Found 13 results

Filters: keyword is characters  [Clear All Filters]
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Kneafsey,James, McCabe,Hugh , "CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Kang, H., Chang, W. L., Jung, K. C. , "Recognition-based gesture spotting in video games", Pattern Recognition Letters, vol. 25, no. 15, pp. 1701-1714, 2004  . Abstract
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Lankoski,Petri , "Building and Reconstructing Character. A Case Study of Silent Hill 3", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Le Hy, R., Arrigoni, A., Bessiere, P., Lebeltel, O. , "Teaching Bayesian behaviours to video game characters", Robotics and Autonomous Systems, vol. 47, no. 2-3, pp. 177-185, 2004  . Abstract
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Merrick, K.E., Maher, M.L. , "Motivated reinforcement learning for adaptive characters in open-ended simulation games", ACM International Conference Proceeding Series, vol. 203, pp. 127-134, 2007  . Abstract
Magy Seif El-Nasr, John Yen, Thomas R Ioerger , "FLAME - A Fuzzy Logic Adaptive Model of Emotions", Automous Agents and Multi-agent Systems, vol. 3, pp. 219-257, 2000. Abstract
Magy Seif El-Nasr, Thomas R Ioerger, John Yen , " PETEEI: A PET with Evolving Emotional Intelligence", Autonomous Agents Conference 99, 1999  .
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Szilas, N., Barles, J., Kavakli, M. , "An implementation of real-time 3D interactive drama", Computers in Entertainment, vol. 5, no. 1, 2007  . Abstract
Szarowicz, A., Francik, J., Mittmann, M., Remagnino, P. , "Layering and heterogeneity as design principles for animated embedded agents", Information Sciences, vol. 171, no. 4, pp. 355-376, 2005  . Abstract
Schneider, E. F., Lang, A., Shin, M., Bradley, S. D. , "Death with a story - How story impacts emotional, motivational, and physiological responses to first-person shooter video games", Human Communication Research, vol. 30, no. 3, pp. 361-375, 2004  . Abstract
Smith, S. L., Lachlan, K., Pieper, K. M., Boyson, A. R., Wilson, B. J., Tamborini, R., Weber, R. , "Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games", Journal of Broadcasting & Electronic Media, vol. 48, no. 4, pp. 584-606, 2004  . Abstract
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Thawonmas, R., Osaka, S. , "A method for online adaptation of computer-game AI rulebase", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
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You, F., Palmer, I., Godfrey, W., Zheng, Z. B. , "Creating emotions by characters design for computer games", Technologies for E-Learning and Digital Entertainment, Proceedings, vol. 3942, Berlin, Springer-Verlag Berlin, pp. 638-647, 2006  . Abstract