Bibliography

Found 174 results

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A
Amory, A. , "Game object model version II: A theoretical framework for educational game development", Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007  . Abstract
Agapitos, A., Togelius, J., Lucas, S. M. , "Evolving controllers for simulated car racing using object oriented genetic programming", Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, pp. 1543-1550, 2007  . Abstract
Apperley,Thomas Hugh , "Of Sins, Vices and Pecados: The Cultural Context of Videogame Play", Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007  . Abstract
Avery, Alix , "Beyond P-1: Who Plays Online?", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. , "Real-time animation of water with rigid body interaction", Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005  . Abstract
Aila, T., Miettinen, V. , "dPVS: An occlusion culling system for massive dynamic environments", IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004  . Abstract
Alexa, S. , "America's army game: Its (virtual) reality representation and cocaine", Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004  . Abstract
Alt, G. , "The suffering: A game AI case study", AAAI Workshop - Technical Report, vol. WS-04-04, pp. 134-138, 2004  . Abstract
Arendash, D. , "The unreal editor as a web 3D authoring environment", Web3D Symposium Proceedings, pp. 119-126, 2004  . Abstract
Axelsson, A. S. , "Framing social interaction in shared virtual environments: The influence of technical and social factors", Doktorsavhandlingar vid Chalmers Tekniska Hogskola, no. 2176, 2004  . Abstract
Asgari, M., Kaufman, D. , "Relationships Among Computer Games, Fantasy, and Learning", Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004. Abstract
Abramson, Bruce , "Control strategies for two-player games", Computing Surveys, vol. 21, no. 2, pp. 137-161, 1989  . Abstract
B
Bowles, J. B. , "Cell phone games for a CS2 data structures course", Proceedings of the Annual Southeast Conference, vol. 2007, pp. 300-303, 2007  . Abstract
Bertozzi, Elena, Lee, Seunghwan , "Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology", Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007. Abstract
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias , Space Time Play. Computer Games, Architecture and Urbanism: The Next Level, : Birkhauser Verlag AG, pp. 496, 2007  . Abstract
Barroso, U, Lordelo, P, Lopes, A A, Andrade, J, Macedo, A, Ortiz, V , "Nonpharmacological treatment of lower urinary tract dysfunction using biofeedback and transcutaneous electrical stimulation: a pilot study", Bju International, vol. 98, no. 1, pp. 166-171, 2006  . Abstract
Brynskov, Martin, Ludvigsen, Martin , "Mock Games: A New Genre of Pervasive Play", Designing Interactive Systems, New York, NY, USA, ACM Press, pp. 169-178, 2006  . Abstract
Bianchi, A., Phillips, J. G. , "Psychological predictors of problem mobile phone use", Cyberpsychology & Behavior, vol. 8, no. 1, pp. 39-51, 2005  . Abstract
Bryce, Jo, Rutter, Jason , "The Gendering of Computer Gaming: Experience and Space", Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003  . Abstract
Bryce, Jo, Rutter, Jason , "Gender dynamics and the social and spatial organisation of computer gaming", Leisure Studies, vol. 22, no. 1, pp. 1-15, 2003  . Abstract