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BibliographyFound 174 results Filters: keyword is computer [Clear All Filters] A
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
"Evolving controllers for simulated car racing using object oriented genetic programming",
Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, pp. 1543-1550, 2007 .
Abstract
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
Abstract
"Beyond P-1: Who Plays Online?",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"Real-time animation of water with rigid body interaction",
Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005 .
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"dPVS: An occlusion culling system for massive dynamic environments",
IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004 .
Abstract
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
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"The suffering: A game AI case study",
AAAI Workshop - Technical Report, vol. WS-04-04, pp. 134-138, 2004 .
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"The unreal editor as a web 3D authoring environment",
Web3D Symposium Proceedings, pp. 119-126, 2004 .
Abstract
"Framing social interaction in shared virtual environments: The influence of technical and social factors",
Doktorsavhandlingar vid Chalmers Tekniska Hogskola, no. 2176, 2004 .
Abstract
"Relationships Among Computer Games, Fantasy, and Learning",
Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004.
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"Control strategies for two-player games",
Computing Surveys, vol. 21, no. 2, pp. 137-161, 1989 .
Abstract
B
"Cell phone games for a CS2 data structures course",
Proceedings of the Annual Southeast Conference, vol. 2007, pp. 300-303, 2007 .
Abstract
"Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology",
Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007.
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Space Time Play. Computer Games, Architecture and Urbanism: The Next Level,
: Birkhauser Verlag AG, pp. 496, 2007 .
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"Nonpharmacological treatment of lower urinary tract dysfunction using biofeedback and transcutaneous electrical stimulation: a pilot study",
Bju International, vol. 98, no. 1, pp. 166-171, 2006 .
Abstract
"Mock Games: A New Genre of Pervasive Play",
Designing Interactive Systems, New York, NY, USA, ACM Press, pp. 169-178, 2006 .
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"Psychological predictors of problem mobile phone use",
Cyberpsychology & Behavior, vol. 8, no. 1, pp. 39-51, 2005 .
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"The Gendering of Computer Gaming: Experience and Space",
Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003 .
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"Gender dynamics and the social and spatial organisation of computer gaming",
Leisure Studies, vol. 22, no. 1, pp. 1-15, 2003 .
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