There are
410 people registered on the Digiplay site.
|
Bibliography
Found 102 results
A
Amory, A. ,
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
Apperley,Thomas Hugh ,
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
Abstract
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. ,
"Real-time animation of water with rigid body interaction",
Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005 .
Abstract
Asgari, M., Kaufman, D. ,
"Relationships Among Computer Games, Fantasy, and Learning",
Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004.
Abstract
Abramson, Bruce ,
"Control strategies for two-player games",
Computing Surveys, vol. 21, no. 2, pp. 137-161, 1989 .
Abstract
B
Bowles, J. B. ,
"Cell phone games for a CS2 data structures course",
Proceedings of the Annual Southeast Conference, vol. 2007, pp. 300-303, 2007 .
Abstract
Bertozzi, Elena, Lee, Seunghwan ,
"Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology",
Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007.
Abstract
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias ,
Space Time Play. Computer Games, Architecture and Urbanism: The Next Level,
: Birkhauser Verlag AG, pp. 496, 2007 .
Abstract
Barroso, U, Lordelo, P, Lopes, A A, Andrade, J, Macedo, A, Ortiz, V ,
"Nonpharmacological treatment of lower urinary tract dysfunction using biofeedback and transcutaneous electrical stimulation: a pilot study",
Bju International, vol. 98, no. 1, pp. 166-171, 2006 .
Abstract
Bryce, Jo, Rutter, Jason ,
"The Gendering of Computer Gaming: Experience and Space",
Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003 .
Abstract
Berkey, C S, Rockett, H R H, Field, A E, Gillman, M W, Frazier, A L, Camargo, C A, Colditz, G A ,
"Activity, dietary intake, and weight changes in a longitudinal study of preadolescent and adolescent boys and girls",
Pediatrics, vol. 105, no. 4, pp. E561-E569, 2000 .
C
Colwell, J. ,
"Needs met through computer game play among adolescents",
Personality and Individual Differences, vol. 43, issue 8, pp. 2072-2082, 2007 .
Abstract
Chang, B H, Lee, S E, Kim, B S ,
"Exploring factors affecting the adoption and continuance of online games among college students in South Korea: Integrating uses and gratification and diffusion of innovation approaches",
New Media & Society, vol. 8, no. 2, pp. 295-319, 2006 .
Abstract
Cho, B. H., Jung, S. H., Shim, K. H., Seong, Y. R., Oh, H. R. ,
"Adaptation of intelligent characters to changes of game environments",
Computational Intelligence and Security, Pt 1, Proceedings, vol. 3801, Berlin, Springer-Verlag Berlin, pp. 1064-1073, 2005 .
Abstract
Digiplay Bibliography Updates
|
|