Bibliography

Found 7 results

Filters: keyword is computer graphics  [Clear All Filters]
A
Aila, T., Miettinen, V. , "dPVS: An occlusion culling system for massive dynamic environments", IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004  . Abstract
Alt, G. , "The suffering: A game AI case study", AAAI Workshop - Technical Report, vol. WS-04-04, pp. 134-138, 2004  . Abstract
Arendash, D. , "The unreal editor as a web 3D authoring environment", Web3D Symposium Proceedings, pp. 119-126, 2004  . Abstract
B
Bushnell, Nolan , "Relationships between fun and the computer business", Communications of the ACM, vol. 39, no. 8, 1996  . Abstract
D
Distasio, J., Way, T. , "Inclusive computer science education using a ready-made computer game framework", ITiCSE 2007: 12th Annual Conference on Innovation and Technology in Computer Science Education - Inclusive Education in Computer Science, pp. 116-120, 2007  . Abstract
G
Garcia, I., Molla, R. , "Using a discrete event simulator as real time graphic applications kernel", Simulation Modelling Practice and Theory, vol. 14, no. 7, pp. 1043-1056, 2006  . Abstract
Gu, Y., Chakraborty, S., Ooi, W. T. , "Games are up for DVFS", Design Automation Conference, pp. 598-603, 2006  . Abstract