Bibliography

Found 13 results

Filters: keyword is computers  [Clear All Filters]
A
Alexa, S. , "America's army game: Its (virtual) reality representation and cocaine", Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004  . Abstract
B
Barnett,M A, Vitaglione,G D, Harper,K K G, Quackenbush,S W, Steadman,L A, Valdez,B S , "Late adolescents' experiences with and attitudes toward videogames", Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997  . Abstract
C
Calvert, S. L., Rideout, V. J., Woolard, J. L., Barr, R. F., Strouse, G. A. , "Age, ethnicity, and socioeconomic patterns in early computer use - A national survey", American Behavioral Scientist, vol. 48, no. 5, pp. 590-607, 2005  . Abstract
Carroll, John M. , "How to turn an emergency simulation into a 'video game' for training", Simulation Series, 2, vol. 11, pp. 83-88, 1983  . Abstract
D
DiPietro, Meredith, Ferdig, Richard E., Boyer, Jeff, Black, Erik W. , "Towards a Framework for Understanding Electronic Educational Gaming", Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 225-48, 2007. Abstract
F
Ferdig, Richard E , "Learning and Teaching with Electronic Games", Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 217-349, 2007. Abstract
K
Kao,Linda, Galas,Cathleen, Kafai,Yasmin B , "'A Totally Different World': Playing and Learning in Multi-User Virtual Environments", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
L
Li, X. M., Atkins, M. S. , "Early childhood computer experience and cognitive and motor development", Pediatrics, vol. 113, no. 6, pp. 1715-1722, 2004  . Abstract
M
Melanie Swalwell , "The Remembering and the Forgetting of Early Digital Games: From Novelty to Detritus and Back Again", Journal of Visual Culture, vol. 6, issue 2, pp. 255-273, 2007  . Abstract
Marshall, S. J., Gorely, T., Biddle, S. J. H. , "A descriptive epidemiology of screen-based media use in youth: A review and critique", Journal of Adolescence, vol. 29, no. 3, pp. 333-349, 2006  . Abstract
S
Simpson, Elizabeth S. , "Evolution in the Classroom: What Teachers Need to Know about the Video Game Generation", TechTrends: Linking Research & Practice to Improve Learning, vol. 49, issue 5, pp. 17-22, 2005  . Abstract
Southwell, B. G., Doyle, K. O. , "The good, the bad, or the ugly? A multilevel perspective on electronic game effect", American Behavioral Scientist, vol. 48, no. 4, pp. 391-401, 2004  . Abstract
Z
Zyda, M., Thukral, D., Jakatdar, S., Engelsma, J., Ferrans, J., Hans, M., Shi, L., Kitson, F., Vasudevan, V. , "Educating the next generation of mobile game developers", IEEE Computer Graphics and Applications, vol. 27, no. 2, 2007  . Abstract