Biblio

2009
Sicart, M. (2009).  The banality of simulated evil: designing ethical gameplay. Ethics and Information Technology. 11, 191-202. Abstract
Ioannidou, A., A. Repenning, & D. C. Webb (2009).  AgentCubes: Incremental 3D end-user development. Journal of Visual Languages and Computing. 20, 236-251. Abstract
Chen, H. L., & T. Roughgarden (2009).  Network Design with Weighted Players. Theory of Computing Systems. 45, 302-324. Abstract
Putkonen, A., & M. Forsten (2009).  Multiplayer Interface for a Computer-Augmented Learning Game. Design and Use of Serious Games. 37, 155-167206. Abstract
Qin, H., P. L. P. Rau, & G. Salvendy (2009).  Measuring Player Immersion in the Computer Game Narrative. International Journal of Human-Computer Interaction. 25, 107-133. Abstract
Castronova, E., J. J. Cummings, W. Emigh, M. Fatten, N. Mishler, T. Ross, et al. (2009).  Case Study: The Economics of Arden. Critical Studies in Media Communication. 26, 165-179. Abstract
Canossa, A., & A. Drachen (2009).  Play-Personas: Behaviours and Belief Systems in User-Centred Game Design. Human-Computer Interaction - Interact 2009, Pt Ii, Proceedings. 5727, 510-523992. Abstract
Tang, J. Y., J. H. Chen, D. T. Ku, L. R. Chao, T. K. Shih, & M. M. Weng (2009).  Constructing the 2D Adventure Game-Based Assessment System. Advances in Web Based Learning - ICWL 2009. 5686, 376-385478. Abstract
McMullen, K. A., & G. H. Wakefield (2009).  Relationship Learning Software: Design and Assessment. Human-Computer Interaction, Pt Iii. 5612, 631-640818. Abstract
Kickmeier-Rust, M. D., & D. Albert (2009).  Emergent Design: Serendipity in Digital Educational Games. Virtual and Mixed Reality, Proceedings. 5622, 206-215649. Abstract