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BibliographyFound 71 results Filters: keyword is design [Clear All Filters] A
"dPVS: An occlusion culling system for massive dynamic environments",
IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004 .
Abstract
B
"The invention of good games: Understanding learning design in commercial video games",
Graduate Division of Educational Research, Calgary, Alberta, University of Calgary, pp. 425, 2008 .
Abstract
"Video game values: Human-computer interaction and games",
Interacting with Computers, vol. 19, no. 2, AMSTERDAM, ELSEVIER SCIENCE BV, pp. 180-195, 2007 .
Abstract
Space Time Play. Computer Games, Architecture and Urbanism: The Next Level,
: Birkhauser Verlag AG, pp. 496, 2007 .
Abstract
"Weathergods: Tangible interaction in a digital tabletop game",
TEI'07: First International Conference on Tangible and Embedded Interaction, pp. 151-152, 2007 .
Abstract
"Stacking the Deck for Learning: What Educational Game Designers Can Learn From Card Games Designed by Kids",
Loading..., vol. 1, issue 1, 03/2007.
Abstract
"Story Manager in ‘Europe 2045‘ Uses Petri Nets",
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Berlin / Heidelberg, Springer, pp. 38-50, 2007 .
Abstract
"A structured expert evaluation method for the evaluation of children's computer games",
Human-Computer Interaction - Interact 2005, Proceedings, vol. 3585, Berlin, Springer-Verlag Berlin, pp. 457-469, 2005 .
Abstract
"Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience.",
IFIP TC 13 International Conference on Human-Computer Interaction: IOS Press, 2003 .
Abstract
C
"Emotional requirements",
IEEE Software, vol. 25, no. 1, University of Saskatchewan, Saskatoon, SK, Canada, pp. 43-45, 2008 .
Abstract
"Teaching object-oriented programming laboratory with computer game programming",
IEEE Transactions on Education, vol. 50, no. 3, pp. 197-203, 2007 .
Abstract
"Efficient rendering of deformable objects for real-tine applications",
Computer Animation and Virtual Worlds, vol. 17, no. 1, pp. 69-81, 2006 .
Abstract
D
"Inclusive computer science education using a ready-made computer game framework",
ITiCSE 2007: 12th Annual Conference on Innovation and Technology in Computer Science Education - Inclusive Education in Computer Science, pp. 116-120, 2007 .
Abstract
"Hitchers: Designing for cellular positioning",
Ubicomp 2006: Ubiquitous Computing, Proceedings, vol. 4206, Berlin, Springer-Verlag Berlin, pp. 279-296, 2006 .
Abstract
""Ninja Looting" for instructional design: The design challenges of creating a game-based learning environment",
ACM SIGGRAPH 2006 Educators Program - International Conference on Computer Graphics and Interactive Techniques, 2006 .
Abstract
E
"AoIM in peer-to-peer multiplayer online games",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
"Designing Sound for a Pervasive Mobile Game",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"Playful Play with Games: Linking Level Editing to Learning in Art and Design",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"Socially Adaptable Games",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
F
"Designing for programming as joint performances among groups of children",
Interacting with Computers, vol. 18, no. 5, pp. 1012-1031, 2006 .
Abstract
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