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Biblio
Found 94 results
Author
Keyword
Title
Type
Year
2009
Stacey, P.
, &
J. Nandhakumar
(2009).
A temporal perspective of the computer game development process
.
Information Systems Journal. 19,
479-497.
Abstract
Sicart, M.
(2009).
The banality of simulated evil: designing ethical gameplay
.
Ethics and Information Technology. 11,
191-202.
Abstract
Panchal, J. H.
,
M. G. Fernandez
,
C. J. J. Paredis
,
J. K. Allen
, &
F. Mistree
(2009).
A Modular Decision-centric Approach for Reusable Design Processes
.
Concurrent Engineering-Research and Applications. 17,
5-19.
Abstract
Khoo, E. T.
,
T. Merritt
, &
A. D. Cheok
(2009).
Designing physical and social intergenerational family entertainment
.
Interacting with Computers. 21,
76-87.
Abstract
Ioannidou, A.
,
A. Repenning
, &
D. C. Webb
(2009).
AgentCubes: Incremental 3D end-user development
.
Journal of Visual Languages and Computing. 20,
236-251.
Abstract
Chen, H. L.
, &
T. Roughgarden
(2009).
Network Design with Weighted Players
.
Theory of Computing Systems. 45,
302-324.
Abstract
Juul, Jesper
, &
Marleigh Norton
(2009).
Easy to use and incredibly difficult: on the mythical border between interface and gameplay
.
Foundations of Digital Games.
107-112 .
Abstract
Putkonen, A.
, &
M. Forsten
(2009).
Multiplayer Interface for a Computer-Augmented Learning Game
.
Design and Use of Serious Games. 37,
155-167206.
Abstract
Qin, H.
,
P. L. P. Rau
, &
G. Salvendy
(2009).
Measuring Player Immersion in the Computer Game Narrative
.
International Journal of Human-Computer Interaction. 25,
107-133.
Abstract
Castronova, E.
,
J. J. Cummings
,
W. Emigh
,
M. Fatten
,
N. Mishler
,
T. Ross
, et al.
(2009).
Case Study: The Economics of Arden
.
Critical Studies in Media Communication. 26,
165-179.
Abstract
Canossa, A.
, &
A. Drachen
(2009).
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design
.
Human-Computer Interaction - Interact 2009, Pt Ii, Proceedings. 5727,
510-523992.
Abstract
Steiner, C. M.
,
M. D. Kickmeier-Rust
, &
D. Albert
(2009).
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
.
Learning by Playing. 5670,
150-161579.
Abstract
Tang, J. Y.
,
J. H. Chen
,
D. T. Ku
,
L. R. Chao
,
T. K. Shih
, &
M. M. Weng
(2009).
Constructing the 2D Adventure Game-Based Assessment System
.
Advances in Web Based Learning - ICWL 2009. 5686,
376-385478.
Abstract
Chen, M. P.
, &
L. C. Wang
(2009).
The Effects of Type of Interactivity in Experiential Game-Based Learning
.
Learning by Playing. 5670,
273-282579.
Abstract
McMullen, K. A.
, &
G. H. Wakefield
(2009).
Relationship Learning Software: Design and Assessment
.
Human-Computer Interaction, Pt Iii. 5612,
631-640818.
Abstract
Hsu, C. C.
, &
E. C. H. Chen
(2009).
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces
.
Human-Computer Interaction, Pt Iv. 5613,
325-334781.
Abstract
Hong, J. C.
,
M. Y. Hwang
,
C. H. Lu
,
C. L. Cheng
,
Y. C. Lee
, &
C. L. Lin
(2009).
Playfulness-based design in educational games: a perspective on an evolutionary contest game
.
Interactive Learning Environments. 17,
15-35.
Abstract
Wetzel, R.
,
A. Waern
,
S. Jonsson
,
I. Lindt
,
P. Ljungstrand
, &
K. P. Akesson
(2009).
Boxed Pervasive Games: An Experience with User-Created Pervasive Games
.
Pervasive Computing, Proceedings. 5538,
220-237408.
Abstract
Kickmeier-Rust, M. D.
, &
D. Albert
(2009).
Emergent Design: Serendipity in Digital Educational Games
.
Virtual and Mixed Reality, Proceedings. 5622,
206-215649.
Abstract
Knoll, M.
(2009).
Diabetes City: How Urban Game Design Strategies Can Help Diabetics
.
Electronic Healthcare. 1,
200-204222.
Abstract
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