Bibliography

Found 62 results

Filters: keyword is education  [Clear All Filters]
A
Annetta, L.A. , "Serious Games: Incorporating Video Games in the Classroom - Games Designed using Sound Pedagogy Actively Engage the Net Generation in Learning", EDUCAUSE, vol. 29, issue 3, 09/2006. Abstract
Andersen, K., Witfelt, C. , "Educational design: Bridging the gap between computer-based learning and experimental learning environments", International Journal of Continuing Engineering Education and Life-Long Learning, vol. 15, no. 1-2, pp. 5-18, 2005  . Abstract
Andreoli, R., De Chiara, R., Erra, U., Scarano, V. , "Interactive 3D Environments by Using Videogame Engines", Ninth International Conference on Information Visualisation, London, England, IEEE Computer Society, pp. 515-520, 06/-7/2005. Abstract
B
Bottino, R.M., Ferlino, L., Ott, M., Tavella, M. , "Developing strategic and reasoning abilities with computer games at primary school level", Computers and Education, vol. 49, no. 4, pp. 1272-1286, 2007  . Abstract
Brom, Cyril, Sisler, Vit, Holan, Tomas , "Story Manager in ‘Europe 2045‘ Uses Petri Nets", Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Berlin / Heidelberg, Springer, pp. 38-50, 2007  . Abstract
Blunt, R. D. , "Teaching Management With Video Games", Applied Management and Decision Sciences Faculty: Walden University, pp. 170, 2006  . Abstract
Byers, C. , "Utilizing Games in a Graduate Level Instructional Game Course", Developments in Business Simulation and Experiential Learning, vol. 33, 2006  . Abstract
Bogost, I. , "Videogames and the future of education", On the Horizon, vol. 13, no. 2, pp. 119-125, 2005  . Abstract
Brannigan, C, Owen, A. , "Games based learning or learning based games? A case study", Digital Game Based Learning-4th International Symposium for Information Design, Stuttgart Media University, 02/06/2005. Abstract
C
Cheung, K. K. F., Jong, M. S. Y., Lee, F. L., Lee, J. H. M., Luk, E. T. H., Shang, J., Wong, M. K. H. , "FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy", Virtual Reality, Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Shatin, Hong Kong, pp. 1-9, 2008  . Abstract
Chen, Z. H., Liao, C. C. Y., Chan, T. W. , "My-pet-and-her-friends: Identifying educational roles of animal companions in game-based learning environment", Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, pp. 104-108, 2007  . Abstract
Carr, D. , Machinima and Education, , 2007  . Abstract
Carr, D., Pollmuller, B. , Teaching Media and Machinima in Second Life: Interview, , 2007  . Abstract
Can, G., Cagiltay, K. , "Turkish prospective teachers' perceptions regarding the use of computer games with educational features", Educational Technology & Society, vol. 9, no. 1, pp. 308-321, 2006  . Abstract
Calvert, S. L., Rideout, V. J., Woolard, J. L., Barr, R. F., Strouse, G. A. , "Age, ethnicity, and socioeconomic patterns in early computer use - A national survey", American Behavioral Scientist, vol. 48, no. 5, pp. 590-607, 2005  . Abstract
D
Distasio, J., Way, T. , "Inclusive computer science education using a ready-made computer game framework", ITiCSE 2007: 12th Annual Conference on Innovation and Technology in Computer Science Education - Inclusive Education in Computer Science, pp. 116-120, 2007  . Abstract
DiPietro, Meredith, Ferdig, Richard E., Boyer, Jeff, Black, Erik W. , "Towards a Framework for Understanding Electronic Educational Gaming", Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 225-48, 2007. Abstract
Dickey, M. D. , ""Ninja Looting" for instructional design: The design challenges of creating a game-based learning environment", ACM SIGGRAPH 2006 Educators Program - International Conference on Computer Graphics and Interactive Techniques, 2006  . Abstract
E
Egenfeldt-Nielsen, Simon , "Third Generation Educational Use of Computer Games", Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 263-81, 2007. Abstract
F
Ferdig, Richard E , "Learning and Teaching with Electronic Games", Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 217-349, 2007. Abstract