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BibliographyFound 23 results Filters: keyword is educational [Clear All Filters] A
"Serious Games: Incorporating Video Games in the Classroom - Games Designed using Sound Pedagogy Actively Engage the Net Generation in Learning",
EDUCAUSE, vol. 29, issue 3, 09/2006.
Abstract
"Interactive 3D Environments by Using Videogame Engines",
Ninth International Conference on Information Visualisation, London, England, IEEE Computer Society, pp. 515-520, 06/-7/2005.
Abstract
B
"Story Manager in ‘Europe 2045‘ Uses Petri Nets",
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Berlin / Heidelberg, Springer, pp. 38-50, 2007 .
Abstract
"Videogames and the future of education",
On the Horizon, vol. 13, no. 2, pp. 119-125, 2005 .
Abstract
C
"FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy",
Virtual Reality, Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Shatin, Hong Kong, pp. 1-9, 2008 .
Abstract
"My-pet-and-her-friends: Identifying educational roles of animal companions in game-based learning environment",
Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, pp. 104-108, 2007 .
Abstract
"Turkish prospective teachers' perceptions regarding the use of computer games with educational features",
Educational Technology & Society, vol. 9, no. 1, pp. 308-321, 2006 .
Abstract
D
"Towards a Framework for Understanding Electronic Educational Gaming",
Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 225-48, 2007.
Abstract
E
"Third Generation Educational Use of Computer Games",
Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 263-81, 2007.
Abstract
F
"Learning and Teaching with Electronic Games",
Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 217-349, 2007.
Abstract
"Summit on Educational Games: Harnessing the power of video games for learning (Report)",
Summit on Educational Games: Harnessing the power of video games for learning, Washington, DC, Federation of American Scientist, 25/Oct/2005.
Abstract
G
"Violent video games as exemplary teachers: A conceptual analysis",
Journal of Youth and Adolescence, vol. 37, no. 2, Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011-3180, United States, pp. 127-141, 2008 .
Abstract
H
"User Requirements Analysis for Educational Games in Manufacturing",
12th International Conference on Concurrent Enterprising, Milano, Italy, International Conference on Concurrent Enterprising, pp. 8, 26/06/2006.
Abstract
L
"More than just fun and games: assessing the value of educational video games in the classroom",
CHI '04 Human factors in computing systems, Vienna, Austria, ACM, April 24, 2004.
Abstract
M
"The Claims of Games: A Comprehensive Review and Directions for Future Research",
Society for Information Technology and Teacher Education International Conference (SITE), Chesapeake, VA, AACE, 26/03/2007.
Abstract
Report on the Educational Use of Games: an Exploration by TEEM of the Contribution which Games Can Make to the Education Process,
, St Ives, Cambridgeshire, UK, TEEM, pp. 26, 2002 .
Abstract
S
"Designing an Educational Game: Case Study of ’Europe 2045’",
Transactions on Edutainment I, Berlin / Heidelberg, Springer, pp. 1-16, 2008 .
Abstract
"Towards a Novel Paradigm for Educational Games: The Augmented Learning Environment of "Europe 2045"",
12th International MindTrek Conference: Entertainment and Media in the Ubiquitous Era, Tampere, pp. 34-38, 06/10/2008.
Abstract
"Gaming Literacies: A Game Design Study in Action",
Journal of Educational Multimedia and Hypermedia, vol. 16, issue 3, pp. 301-22, 2007.
Abstract
"Playing And Learning Without Borders: A Real-time Online Play Environment",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
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