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BibliographyFound 8 results Filters: keyword is effects [Clear All Filters] G
"Violent video games as exemplary teachers: A conceptual analysis",
Journal of Youth and Adolescence, vol. 37, no. 2, Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011-3180, United States, pp. 127-141, 2008 .
Abstract
H
"Determinants of adoption of mobile games under mobile broadband wireless access environment",
Information and Management, vol. 44, no. 3, pp. 276-286, 2007 .
Abstract
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"What Can We Learn From Playing Interactive Games?",
Playing Video Games: Motives, Responses and Consequences., Mahwah, NJ, Lawrence Erlbaum Associates, pp. 379-397, 2006 .
Abstract
"Gender, task contexts, and children's performance on a computer-based task",
European Journal of Psychology of Education, vol. 14, no. 1, pp. 129-139, 1999 .
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M
"Gender differences in video game characters' roles, appearances, and attire as portrayed in video game magazines",
Sex Roles, vol. 57, no. 9-10, pp. 733-742, 2007 .
Abstract
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"Sex in Games: Representing and Desiring the Virtual",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"The good, the bad, or the ugly? A multilevel perspective on electronic game effect",
American Behavioral Scientist, vol. 48, no. 4, pp. 391-401, 2004 .
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"Serious video game effectiveness",
ACM International Conference Proceeding Series, vol. 203, pp. 49-55, 2007 .
Abstract
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