Bibliography

Found 8 results

Filters: keyword is effects  [Clear All Filters]
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Gentile, D. A., Gentile, J. R. , "Violent video games as exemplary teachers: A conceptual analysis", Journal of Youth and Adolescence, vol. 37, no. 2, Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011-3180, United States, pp. 127-141, 2008  . Abstract
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Ha, I., Yoon, Y., Choi, M. , "Determinants of adoption of mobile games under mobile broadband wireless access environment", Information and Management, vol. 44, no. 3, pp. 276-286, 2007  . Abstract
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Lieberman, D.A. , "What Can We Learn From Playing Interactive Games?", Playing Video Games: Motives, Responses and Consequences., Mahwah, NJ, Lawrence Erlbaum Associates, pp. 379-397, 2006  . Abstract
Littleton, K., Ashman, H., Light, P., Artis, J., Roberts, T. , "Gender, task contexts, and children's performance on a computer-based task", European Journal of Psychology of Education, vol. 14, no. 1, pp. 129-139, 1999  . Abstract
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Miller, M. K., Summers, A. , "Gender differences in video game characters' roles, appearances, and attire as portrayed in video game magazines", Sex Roles, vol. 57, no. 9-10, pp. 733-742, 2007  . Abstract
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Schott,Gareth , "Sex in Games: Representing and Desiring the Virtual", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Southwell, B. G., Doyle, K. O. , "The good, the bad, or the ugly? A multilevel perspective on electronic game effect", American Behavioral Scientist, vol. 48, no. 4, pp. 391-401, 2004  . Abstract
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Wong, W.L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., Ritterfeld, U. , "Serious video game effectiveness", ACM International Conference Proceeding Series, vol. 203, pp. 49-55, 2007  . Abstract