NavigationUser loginDigiplay ReadsWho's onlineThere are currently 0 users and 1 guest online.
There are
371 people registered on the Digiplay site.
|
BibliographyFound 527 results Filters: keyword is game [Clear All Filters] A
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
"Evolving controllers for simulated car racing using object oriented genetic programming",
Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, pp. 1543-1550, 2007 .
Abstract
"Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills",
Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007.
Abstract
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
Abstract
"Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chavez's Venezuela",
Situated Play: DiGRA 2007, Tokyo, University of Tokyo, pp. 286-291, 2007 .
Abstract
"Violent computer games and their effects on state hostility and physiological arousal",
Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006 .
Abstract
"The development of the self in the era of the internet and role-playing fantasy games",
American Journal of Psychiatry, vol. 163, no. 3, pp. 381-385, 2006 .
"Rules, gameplay, and narratives in video games",
Simulation and Gaming, vol. 37, no. 3, pp. 306-325, 2006 .
Abstract
"Genre and game studies: Toward a critical approach to video game genres",
Simulation and Gaming, vol. 37, no. 1, pp. 6-23, 2006 .
Abstract
"Beyond P-1: Who Plays Online?",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"Real-time animation of water with rigid body interaction",
Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005 .
Abstract
"Automatic computer game balancing: A reinforcement learning approach",
Proceedings of the International Conference on Autonomous Agents, pp. 1229-1230, 2005 .
Abstract
"Interactive 3D Environments by Using Videogame Engines",
Ninth International Conference on Information Visualisation, London, England, IEEE Computer Society, pp. 515-520, 06/-7/2005.
Abstract
"dPVS: An occlusion culling system for massive dynamic environments",
IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004 .
Abstract
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
"The suffering: A game AI case study",
AAAI Workshop - Technical Report, vol. WS-04-04, pp. 134-138, 2004 .
Abstract
"Edutainment tools for initial education of type-1 diabetes mellitus: initial diabetes education with fun",
Medinfo, vol. 11, no. Pt 2, pp. 855-859, 2004 .
Abstract
"The unreal editor as a web 3D authoring environment",
Web3D Symposium Proceedings, pp. 119-126, 2004 .
Abstract
"Framing social interaction in shared virtual environments: The influence of technical and social factors",
Doktorsavhandlingar vid Chalmers Tekniska Hogskola, no. 2176, 2004 .
Abstract
"Relationships Among Computer Games, Fantasy, and Learning",
Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004.
Abstract
Digiplay Bibliography Updates
|
Support DigiplaySupport Digiplay and the future of the Digiplay Games Bibliography by donating via PayPal. Latest updates
GamesIndustry.bizRecent comments
|