NavigationUser loginDigiplay ReadsWho's onlineThere are currently 0 users and 12 guests online.
There are
422 people registered on the Digiplay site.
|
BibliographyFound 406 results Filters: keyword is games [Clear All Filters] A
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
"Evolving controllers for simulated car racing using object oriented genetic programming",
Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference, pp. 1543-1550, 2007 .
Abstract
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
Abstract
"Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chavez's Venezuela",
Situated Play: DiGRA 2007, Tokyo, University of Tokyo, pp. 286-291, 2007 .
Abstract
"Violent computer games and their effects on state hostility and physiological arousal",
Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006 .
Abstract
"The development of the self in the era of the internet and role-playing fantasy games",
American Journal of Psychiatry, vol. 163, no. 3, pp. 381-385, 2006 .
"Real-time animation of water with rigid body interaction",
Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005 .
Abstract
"dPVS: An occlusion culling system for massive dynamic environments",
IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004 .
Abstract
"Edutainment tools for initial education of type-1 diabetes mellitus: initial diabetes education with fun",
Medinfo, vol. 11, no. Pt 2, pp. 855-859, 2004 .
Abstract
"The unreal editor as a web 3D authoring environment",
Web3D Symposium Proceedings, pp. 119-126, 2004 .
Abstract
"Framing social interaction in shared virtual environments: The influence of technical and social factors",
Doktorsavhandlingar vid Chalmers Tekniska Hogskola, no. 2176, 2004 .
Abstract
"Relationships Among Computer Games, Fantasy, and Learning",
Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004.
Abstract
"The difference between playing games with and without the computer: A preliminary view",
Journal of Psychology, vol. 137, no. 2, pp. 133-144, 2003 .
Abstract
"Randomized pursuit-evasion in graphs",
Combinatorics Probability & Computing, vol. 12, no. 3, pp. 225-244, 2003 .
Abstract
"Control strategies for two-player games",
Computing Surveys, vol. 21, no. 2, pp. 137-161, 1989 .
Abstract
B
"The invention of good games: Understanding learning design in commercial video games",
Graduate Division of Educational Research, Calgary, Alberta, University of Calgary, pp. 425, 2008 .
Abstract
"Social evaluations of stereotypic images in video games: Unfair, legitimate, or "just entertainment"?",
Youth and Society, vol. 38, no. 4, pp. 395-419, 2007 .
Abstract
"Cell phone games for a CS2 data structures course",
Proceedings of the Annual Southeast Conference, vol. 2007, pp. 300-303, 2007 .
Abstract
"Transmedial interactions and digital games",
ACM International Conference Proceeding Series, vol. 203, pp. 307-308, 2007 .
Abstract
"Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology",
Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007.
Abstract
Digiplay Bibliography Updates |
Support DigiplaySupport Digiplay and the future of the Digiplay Games Bibliography by donating via PayPal. Latest updates
GamesIndustry.bizRecent comments
|