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BibliographyFound 15 results Filters: keyword is history [Clear All Filters] A
Triumph of the mod: Player-created additions to computer games aren't a hobby anymore -- they're the lifeblood of the industry,
, 2002 .
Abstract
C
"Game Styles, Innovation, and New Audiences: An Historical View",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"Here Be Dragons, voorgeschiedenis en ontstaan van Adventure Games",
Tijdschrift voor Mediageschiedenis, vol. 7, no. 2, pp. 77-99, 2004 .
Abstract
D
"Empathy and enfranchisement: Popular histories",
Rethinking History, vol. 10, no. 3, pp. 391-413, 2006 .
Abstract
E
Screen Play: The Future of Machinima,
, 2007 .
Abstract
G
J
"The Game, the Player, the World: Looking for a Heart of Gameness",
Level Up: Digital Games Research, 04/11/2003.
Abstract
K
"Fighting Hyperreality With Hyperreality: History and Death in World War II Digital Games",
Games and Culture, vol. 2, issue 4, pp. 366-375, Oct 2007.
Abstract
M
"The Remembering and the Forgetting of Early Digital Games: From Novelty to Detritus and Back Again",
Journal of Visual Culture, vol. 6, issue 2, pp. 255-273, 2007 .
Abstract
"Video Games as Learning Tools for Project Management",
iDMA, Miami University, Ohio, USA, 06/04/2006.
Abstract
S
The Pleasures of Computer Gaming,
, Jefferson, N.C., McFarland, pp. 203, 2008 .
"Strategic Simulations and Our Past: The Bias of Computer Games in the Presentation of History",
Games and Culture, vol. 2, no. 3, pp. 213-235, 2007 .
Abstract
T
"Gaming's Non-Digital Predecessors",
The International Digital Media & Arts Association Journal, vol. 1, issue 3, pp. 25-29, Spring 2005.
Abstract
W
"The Video Game Lightning Rod",
Information, Communication and Society, vol. 6, issue 4, no. 4, pp. 523-550, 2003 .
Abstract
Y
"History of Digital Games in Turkey",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
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