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Biblio
Found 15 results
Author
Keyword
Title
Type
Year
2008
Swalwell, Melanie
, &
Jason Wilson
(2008).
The Pleasures of Computer Gaming
.
203.
2007
Kingsepp, E.
(2007).
Fighting Hyperreality With Hyperreality: History and Death in World War II Digital Games
.
Games and Culture. 2
(4), 366-375.
Abstract
Schut, Kevin
(2007).
Strategic Simulations and Our Past: The Bias of Computer Games in the Presentation of History
.
Games and Culture. 2,
213-235.
Abstract
Swalwell, Melanie
(2007).
The Remembering and the Forgetting of Early Digital Games: From Novelty to Detritus and Back Again
.
Journal of Visual Culture. 6
(2), 255-273.
Abstract
2006
McDaniel, R.
,
S. Fiore
,
A. Greenwood-Ericksen
,
S. Scielzo
, &
J. Cannon-Bowers
(2006).
Video Games as Learning Tools for Project Management
.
iDMA.
Abstract
de Groot, J.
(2006).
Empathy and enfranchisement: Popular histories
.
Rethinking History. 10,
391-413.
Abstract
Veugen, Connie
(2006).
Here be dragons. Advent and Prehistory of the Adventure Game.
.
Tijdschrift voor Mediageschiedenis.
Abstract
2005
Taylor, L. N.
, &
C. Martin
(2005).
Gaming's Non-Digital Predecessors
.
The International Digital Media & Arts Association Journal. 1
(3), 25-29.
Abstract
Yilmaz, Erdal
, &
Kursat Cagiltay
(2005).
History of Digital Games in Turkey
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Costikyan, Greg
(2005).
Game Styles, Innovation, and New Audiences: An Historical View
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
2004
Veugen, Connie
(2004).
Here Be Dragons, voorgeschiedenis en ontstaan van Adventure Games
.
Tijdschrift voor Mediageschiedenis. 7,
77-99.
Abstract
Gonzalez, Lauren
(2004).
Redefining Games: How Academia Is Reshaping Games of the Future
.
Abstract
2003
Juul, J.
(2003).
The Game, the Player, the World: Looking for a Heart of Gameness
.
Level Up: Digital Games Research.
Abstract
Williams, D.
(2003).
The Video Game Lightning Rod
.
Information, Communication and Society. 6
(4), 523-550.
Abstract
2002
Au, Wagner James
(2002).
Triumph of the mod: Player-created additions to computer games aren't a hobby anymore -- they're the lifeblood of the industry
.
Abstract