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Biblio
Found 16 results
Author
Keyword
Title
Type
Year
2009
McGraw, I.
,
B. Yoshimoto
, &
S. Seneff
(2009).
Speech-enabled card games for incidental vocabulary acquisition in a foreign language
.
Speech Communication. 51,
1006-1023.
Abstract
Piirainen-Marsh, A.
, &
L. Tainio
(2009).
Collaborative Game-play as a Site for Participation and Situated Learning of a Second Language
.
Scandinavian Journal of Educational Research. 53,
167-183.
Abstract
2008
Bojin, Nis
(2008).
Play and the Private
.
Loading.... 1
(3),
Abstract
Bojin, Nis
(2008).
Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens
.
ELUDAMOS Journal for Computer Game Culture. 1
(2), 55-71.
Abstract
2007
Grimshaw, Mark
, &
Gareth Schott
(2007).
Situating gaming as a sonic experience: The acoustic ecology of first person shooters
.
Situated Play.
474-481.
Abstract
Moreno-Ger, Pablo
,
José Luis Sierra
,
Iván Martínez-Ortiz
, &
Baltasar Fernández-Manjón
(2007).
A Documental Approach to Adventure Game Development
.
Science of Computer Programming. 67
(1), 3-31.
Abstract
Purushotma, Ravi
(2007).
Foreign Language Learning with New Media and Video Games
.
Comparative Media Studies.
Abstract
Szilas, N.
,
J. Barles
, &
M. Kavakli
(2007).
An implementation of real-time 3D interactive drama
.
Computers in Entertainment. 5,
Abstract
Zyda, M.
,
D. Thukral
,
S. Jakatdar
,
J. Engelsma
,
J. Ferrans
,
M. Hans
, et al.
(2007).
Educating the next generation of mobile game developers
.
IEEE Computer Graphics and Applications. 27,
Abstract
Cutumisu, M.
,
C. Onuczko
,
M. McNaughton
,
T. Roy
,
J. Schaeffer
,
A. Schumacher
, et al.
(2007).
ScriptEase: A generative/adaptive programming paradigm for game scripting
.
Science of Computer Programming. 67,
32-58.
Abstract
Wang, C.
, &
S. Seneff
(2007).
A Spoken Translation Game for Second Language Learning
.
Artificial Intelligence in Education. 158,
315-322738.
Abstract
2006
Bialystok, E.
(2006).
Effect of bilingualism and computer video game experience on the Simon task
.
Canadian Journal of Experimental Psychology-Revue Canadienne De Psychologie Experimentale. 60,
68-79.
Abstract
Cowley, S. J.
, &
K. F. MacDorman
(2006).
What baboons, babies and Tetris players tell us about interaction: a biosocial view of norm-based social learning
.
Connection Science. 18,
363--378.
Abstract
2005
Galantucci, B.
(2005).
An experimental study of the emergence of human communication systems
.
Cognitive Science. 29,
737-767.
Abstract
Segers, E.
, &
L. Verhoeven
(2005).
Long-term effects of computer training of phonological awareness in kindergarten
.
Journal of Computer Assisted Learning. 21,
17-27.
Abstract
Nippold, M. A.
,
I. K. Duthie
, &
J. Larsen
(2005).
Literacy as a leisure activity: Free-time preferences of older children and young adolescents
.
Language Speech and Hearing Services in Schools. 36,
93-102.
Abstract