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Biblio
Found 100 results
Author
Keyword
Title
Type
Year
2010
Brom, Cyril
,
Vit Sisler
, &
Radovan Slavik
(2010).
Implementing digital game-based learning in schools: augmented learning environment of ‘Europe 2045’
.
Multimedia Systems. 16
(1), 19.
Abstract
2009
McGraw, I.
,
B. Yoshimoto
, &
S. Seneff
(2009).
Speech-enabled card games for incidental vocabulary acquisition in a foreign language
.
Speech Communication. 51,
1006-1023.
Abstract
Howard-Jones, P. A.
, &
S. Demetriou
(2009).
Uncertainty and engagement with learning games
.
Instructional Science. 37,
519-536.
Abstract
Coller, B. D.
, &
M. J. Scott
(2009).
Effectiveness of using a video game to teach a course in mechanical engineering
.
Computers & Education. 53,
900-912.
Abstract
Owston, R.
,
H. Wideman
,
N. S. Ronda
, &
C. Brown
(2009).
Computer game development as a literacy activity
.
Computers & Education. 53,
977-989.
Abstract
Papastergiou, M.
(2009).
Exploring the potential of computer and video games for health and physical education: A literature review
.
Computers & Education. 53,
603-622.
Abstract
Jiau, H. C.
,
J. C. Chen
, &
K. F. Ssu
(2009).
Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics
.
Ieee Transactions on Education. 52,
555-562.
Abstract
Papastergiou, M.
(2009).
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
.
Computers & Education. 52,
1-12.
Abstract
Tuzun, H.
,
M. Yilmaz-Soylu
,
T. Karakus
,
Y. Inal
, &
G. Kizilkaya
(2009).
The effects of computer games on primary school students' achievement and motivation in geography learning
.
Computers & Education. 52,
68-77.
Abstract
Jarmon, L.
,
T. Traphagan
,
M. Mayrath
, &
A. Trivedi
(2009).
Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life
.
Computers & Education. 53,
169-182.
Abstract
Preston, J.
, &
B. Morrison
(2009).
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
.
Learning by Playing. 5670,
292-292579.
Abstract
Chen, M. P.
, &
L. C. Wang
(2009).
The Effects of Type of Interactivity in Experiential Game-Based Learning
.
Learning by Playing. 5670,
273-282579.
Abstract
Chang, C. K.
, &
C. S. Lee
(2009).
Using Computer-Assisted Test to Harmlessly Improve the Efficiency of Heterogeneous Grouping in Collaborative Learning
.
International Conference on Advanced Computer Control : Icacc 2009 - Proceedings.
129-133802.
Abstract
Kickmeier-Rust, M. D.
, &
D. Albert
(2009).
Emergent Design: Serendipity in Digital Educational Games
.
Virtual and Mixed Reality, Proceedings. 5622,
206-215649.
Abstract
Steiner, C. M.
,
M. D. Kickmeier-Rust
, &
D. Albert
(2009).
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
.
Learning by Playing. 5670,
150-161579.
Abstract
Battini, D.
,
M. Faccio
,
A. Persona
, &
F. Sgarbossa
(2009).
Logistic Game: learning by doing and knowledge-sharing
.
Production Planning & Control. 20,
724-736.
Abstract
Chuang, T. Y.
, &
W. F. Chen
(2009).
Effect of Computer-Based Video Games on Children: An Experimental Study
.
Educational Technology & Society. 12,
1-10.
Abstract
Ferreira, A. M.
,
E. N. Pereira
,
J. C. Anacleto
,
I. M. Carelli
,
M. A. R. Silva
, &
A. L. Dias
(2009).
A Culturally Contextualized Web Based Game Environment to Support Meaningful Learning
.
CSEDU 2009: Proceedings of the First International Conference on Computer Supported Education, Vol Ii.
205-210352.
Abstract
Ganovelli, F.
, &
M. Corsini
(2009).
eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics
.
Computer Graphics Forum. 28,
2025-2032.
Abstract
Hoshino, J.
, &
H. Mori
(2009).
Incremental Learning Algorithm for Online Action Game System
.
Entertainment Computing - ICEC 2009. 5709,
319-322341.
Abstract
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