Bibliography

Found 13 results

Filters: keyword is motivation  [Clear All Filters]
A
Asgari, M., Kaufman, D. , "Relationships Among Computer Games, Fantasy, and Learning", Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004. Abstract
D
Dickey, M. D. , "Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation", Educational Technology Research and Development, vol. 55, no. 3, Instructional Design and Technology, Miami University, Oxford, OH, United States, pp. 253-273, 2007  . Abstract
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Garris, R., Ahlers, R., Driskell, J. E. , "Games, Motivation, and Learning: A Research and Practice Model", Simulation and Gaming, vol. 33, pp. 441-467, 12/2002. Abstract
M
Merrick, K., Maher, M. L. , "Motivated reinforcement learning for non-player characters in persistent computer game worlds", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
Medina,Eliana , "Digital Games: A Motivational Perspective", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
P
Paras, Bradley S, Bizzocchi, Jim , "Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Pivec, M., Dziabenko, O. , "Game-based learning in universities and lifelong learning: 'UniGame: Social Skills and Knowledge Training' game concept", Journal of Universal Computer Science, vol. 10, no. 1, pp. 14-26, 2004  . Abstract
R
Ryan, R. M., Rigby, C. S., Przybylski, A. , "The motivational pull of video games: A self-determination theory approach", Motivation and Emotion, vol. 30, no. 4, NEW YORK, SPRINGER/PLENUM PUBLISHERS, pp. 347--363, 2006  . Abstract
S
Seay, A. F., Kraut, R. E. , "Project massive: Self-regulation and problematic use of online gaming", Conference on Human Factors in Computing Systems - Proceedings, pp. 829-838, 2007  . Abstract
Schiefele, U., Roussakis, E. , "Experimental conditions for experiencing flow in computer games", Zeitschrift Fur Psychologie, vol. 214, no. 4, pp. 207-219, 2006  . Abstract
T
Távara, Diana Arellano, Meier, Andreas , "Agents with personality for videogames", Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006  . Abstract
W
Wong, W.L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., Ritterfeld, U. , "Serious video game effectiveness", ACM International Conference Proceeding Series, vol. 203, pp. 49-55, 2007  . Abstract
Y
Yee, Nicholas K , "Motivations of Play in MMORPGs", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract