NavigationUser loginWho's onlineThere are currently 0 users and 98 guests online.
There are
422 people registered on the Digiplay site.
|
BibliographyFound 13 results Filters: keyword is motivation [Clear All Filters] A
"Relationships Among Computer Games, Fantasy, and Learning",
Proceedings of the 2nd International Conference on Imagination and Education, Vancouver, British Columbia, Canada, 14/07/2004.
Abstract
D
"Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation",
Educational Technology Research and Development, vol. 55, no. 3, Instructional Design and Technology, Miami University, Oxford, OH, United States, pp. 253-273, 2007 .
Abstract
G
"Games, Motivation, and Learning: A Research and Practice Model",
Simulation and Gaming, vol. 33, pp. 441-467, 12/2002.
Abstract
M
"Motivated reinforcement learning for non-player characters in persistent computer game worlds",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
"Digital Games: A Motivational Perspective",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
P
"Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"Game-based learning in universities and lifelong learning: 'UniGame: Social Skills and Knowledge Training' game concept",
Journal of Universal Computer Science, vol. 10, no. 1, pp. 14-26, 2004 .
Abstract
R
"The motivational pull of video games: A self-determination theory approach",
Motivation and Emotion, vol. 30, no. 4, NEW YORK, SPRINGER/PLENUM PUBLISHERS, pp. 347--363, 2006 .
Abstract
S
"Project massive: Self-regulation and problematic use of online gaming",
Conference on Human Factors in Computing Systems - Proceedings, pp. 829-838, 2007 .
Abstract
"Experimental conditions for experiencing flow in computer games",
Zeitschrift Fur Psychologie, vol. 214, no. 4, pp. 207-219, 2006 .
Abstract
T
"Agents with personality for videogames",
Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006 .
Abstract
W
"Serious video game effectiveness",
ACM International Conference Proceeding Series, vol. 203, pp. 49-55, 2007 .
Abstract
Y
"Motivations of Play in MMORPGs",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
Digiplay Bibliography Updates |
Support DigiplaySupport Digiplay and the future of the Digiplay Games Bibliography by donating via PayPal. Latest updates
GamesIndustry.bizRecent comments
|