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BibliographyFound 40 results Filters: keyword is performance [Clear All Filters] A
"The difference between playing games with and without the computer: A preliminary view",
Journal of Psychology, vol. 137, no. 2, pp. 133-144, 2003 .
Abstract
B
"Toward a (Kin)Aesthetic of Video Gaming: The Case of Dance Dance Revolution",
Games and Culture, vol. 2, issue 4, pp. 335-354, Oct 2007.
Abstract
"The development of a computer-assisted cognitive remediation program for patients with schizophrenia",
Israel Journal of Psychiatry and Related Sciences, vol. 42, no. 1, pp. 5-14, 2005 .
"Boys' and girls' use of cognitive strategy when learning to play video games",
Journal of General Psychology, vol. 131, no. 2, pp. 151-158, 2004 .
Abstract
C
"Affect and the computer game player: The effect of gender, personality, and game reinforcement structure on affective responses to computer game-play",
Cyberpsychology & Behavior, vol. 9, no. 3, pp. 308-316, 2006 .
Abstract
"Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children",
Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006 .
Abstract
"An empirical evaluation of TCP performance in online games",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
"Latency and Player Actions in Online Games",
COMMUNICATIONS OF THE ACM, vol. 49, issue 11, pp. 40-45, 11/2006.
Abstract
"The Impact of Frame Rate and Resolution on Player Movement in First-Person Shooters",
Computer Science, Worcester, MA, WORCESTER POLYTECHNIC INSTITUTE, pp. 58, 2006 .
Abstract
"Machinima: digital performance and emergent authorship",
DiGRA 2005 Conference: Changing Views--Worlds in Play, Vancouver, British Columbia, Canada, 16/06/2005.
Abstract
"Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
D
"Improving children's mental rotation accuracy with computer game playing",
Journal of Genetic Psychology, vol. 163, no. 3, pp. 272-282, 2002 .
Abstract
F
"Designing for programming as joint performances among groups of children",
Interacting with Computers, vol. 18, no. 5, pp. 1012-1031, 2006 .
Abstract
"Moderating effects of task type on wireless technology acceptance",
Journal of Management Information Systems, vol. 22, no. 3, pp. 123-157, 2005 .
Abstract
G
"Finding collaborative innovation networks through correlating performance with social network structure",
International Journal of Production Research, vol. 46, no. 5, MIT Centre for Collective Intelligence, 3 Cambridge Center, Cambridge, MA 02138, United States, pp. 1357-1371, 2008 .
Abstract
"Video gaming promotes concussion knowledge acquisition in youth hockey players",
Journal of Adolescence, vol. 29, no. 3, pp. 351-360, 2006 .
Abstract
"Believable environments – Generating interactive storytelling in vast location based pervasive games",
SIGCHI Advances in Computer Entertainment: ACM Press, 2006 .
Abstract
"Relationships between spatial activities and scores on the mental rotation test as a function of sex",
Perceptual and Motor Skills, vol. 100, no. 3, pp. 877-881, 2005 .
Abstract
"Differences in eye-hand motor coordination of video-game users and non-users",
Perceptual and Motor Skills, vol. 57, no. 1, pp. 155-158, 1983 .
Abstract
H
"Performing the Self: Subverting the Binary in Combat Games",
Games and Culture, vol. 2, issue 4, pp. 283-299, Oct 2007.
Abstract
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