Bibliography

Found 40 results

Filters: keyword is performance  [Clear All Filters]
A
Antonietti, A, Mellone, R , "The difference between playing games with and without the computer: A preliminary view", Journal of Psychology, vol. 137, no. 2, pp. 133-144, 2003  . Abstract
B
Behrenshausen, B. G. , "Toward a (Kin)Aesthetic of Video Gaming: The Case of Dance Dance Revolution", Games and Culture, vol. 2, issue 4, pp. 335-354, Oct 2007. Abstract
Bellack,A S, Dickinson,D, Morris,S E, Tenhula,W N , "The development of a computer-assisted cognitive remediation program for patients with schizophrenia", Israel Journal of Psychiatry and Related Sciences, vol. 42, no. 1, pp. 5-14, 2005  .
Blumberg,F C, Sokol,L M , "Boys' and girls' use of cognitive strategy when learning to play video games", Journal of General Psychology, vol. 131, no. 2, pp. 151-158, 2004  . Abstract
C
Chumbley, J, Griffiths, M , "Affect and the computer game player: The effect of gender, personality, and game reinforcement structure on affective responses to computer game-play", Cyberpsychology & Behavior, vol. 9, no. 3, pp. 308-316, 2006  . Abstract
Cherney, I. D., London, K. , "Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children", Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006  . Abstract
Chen, K. T., Huang, C. Y., Huang, P., Lei, C. L. , "An empirical evaluation of TCP performance in online games", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
Claypool, M., Claypool, K. , "Latency and Player Actions in Online Games", COMMUNICATIONS OF THE ACM, vol. 49, issue 11, pp. 40-45, 11/2006. Abstract
Connor, T., Fiske, A., Kennedy, R. , "The Impact of Frame Rate and Resolution on Player Movement in First-Person Shooters", Computer Science, Worcester, MA, WORCESTER POLYTECHNIC INSTITUTE, pp. 58, 2006  . Abstract
Carroll,John, Cameron,David , "Machinima: digital performance and emergent authorship", DiGRA 2005 Conference: Changing Views--Worlds in Play, Vancouver, British Columbia, Canada, 16/06/2005. Abstract
Copier,Marinka , "Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
D
De Lisi,R, Wolford,J L , "Improving children's mental rotation accuracy with computer game playing", Journal of Genetic Psychology, vol. 163, no. 3, pp. 272-282, 2002  . Abstract
F
Fernaeus, Y., Tholander, J. , "Designing for programming as joint performances among groups of children", Interacting with Computers, vol. 18, no. 5, pp. 1012-1031, 2006  . Abstract
Fang, X. W., Chan, S., Brzezinski, J., Xu, S. , "Moderating effects of task type on wireless technology acceptance", Journal of Management Information Systems, vol. 22, no. 3, pp. 123-157, 2005  . Abstract
G
Gloor, P. A., Paasivaara, M., Schoder, D., Willems, P. , "Finding collaborative innovation networks through correlating performance with social network structure", International Journal of Production Research, vol. 46, no. 5, MIT Centre for Collective Intelligence, 3 Cambridge Center, Cambridge, MA 02138, United States, pp. 1357-1371, 2008  . Abstract
Goodman, D, Bradley, N L, Paras, B, Williamson, I J, Bizzochi, J , "Video gaming promotes concussion knowledge acquisition in youth hockey players", Journal of Adolescence, vol. 29, no. 3, pp. 351-360, 2006  . Abstract
Gustafsson, Anton, Bichard, John, Brunnberg, Liselott, Juhlin, Oskar, Combetto, Marco , "Believable environments – Generating interactive storytelling in vast location based pervasive games", SIGCHI Advances in Computer Entertainment: ACM Press, 2006  . Abstract
Ginn,S R, Pickens,S J , "Relationships between spatial activities and scores on the mental rotation test as a function of sex", Perceptual and Motor Skills, vol. 100, no. 3, pp. 877-881, 2005  . Abstract
Griffith, J. L., Voloschin, P., Gibb, G. D., Bailey, J. R. , "Differences in eye-hand motor coordination of video-game users and non-users", Perceptual and Motor Skills, vol. 57, no. 1, pp. 155-158, 1983  . Abstract
H
Hutchinson, R. , "Performing the Self: Subverting the Binary in Combat Games", Games and Culture, vol. 2, issue 4, pp. 283-299, Oct 2007. Abstract