Bibliography

Found 20 results

Filters: keyword is personality  [Clear All Filters]
A
Arriaga, P, Esteves, F, Carneiro, P, Monteiro, M B , "Violent computer games and their effects on state hostility and physiological arousal", Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006  . Abstract
Allison, S. E., Von Wahlde, L., Shockley, T., Gabbard, G. O. , "The development of the self in the era of the internet and role-playing fantasy games", American Journal of Psychiatry, vol. 163, no. 3, pp. 381-385, 2006  .
Anderson,C A, Carnagey,N L, Flanagan,M, Benjamin,a J, Eubanks,J, Valentine,J C , "Violent video games: Specific effects of violent content on aggressive thoughts and behavior", Advances in Experimental Social Psychology, Vol. 36, vol. 36, pp. 199-249, 2004  .
B
Bianchi, A., Phillips, J. G. , "Psychological predictors of problem mobile phone use", Cyberpsychology & Behavior, vol. 8, no. 1, pp. 39-51, 2005  . Abstract
Barnett,M A, Vitaglione,G D, Harper,K K G, Quackenbush,S W, Steadman,L A, Valdez,B S , "Late adolescents' experiences with and attitudes toward videogames", Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997  . Abstract
D
Deselms, J L, Altman, J D , "Immediate and prolonged effects of videogame violence", Journal of Applied Social Psychology, vol. 33, no. 8, pp. 1553-1563, 2003  . Abstract
F
Ferguson, C. J., Rueda, S. M., Cruz, A. M., Ferguson, D. E., Fritz, S., Smith, S. M. , "Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation?", Criminal Justice and Behavior, vol. 35, no. 3, Texas A and M International University, pp. 311-332, 2008  . Abstract
Fling, S., Smith, L., Rodriguez, T., Thornton, D. , "Videogames, Aggression, and Self-Esteem - A Survey", Social Behavior and Personality, vol. 20, no. 1, pp. 39-45, 1992  . Abstract
G
Griffiths,M D, Davies,M N O, Chappell,D , "Breaking the stereotype: The case of online gaming", Cyberpsychology & Behavior, vol. 6, issue 1, no. 1, pp. 81-91, 2003  . Abstract
M
Mathiak, K., Weber, R. , "Toward brain correlates of natural behavior: fMRI during violent video games", Human Brain Mapping, vol. 27, no. 12, pp. 948-956, 2006  . Abstract
N
Nacke, Lennart, Lindley, Craig A , "Boredom, Immersion, Flow - A pilot study investigating player experience", IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008. Abstract
P
Pasupathi, M., Alderman, K., Shaw, D. , "Talking the talk: Collaborative remembering and self-perceived expertise", Discourse Processes, vol. 43, no. 1, MAHWAH, LAWRENCE ERLBAUM ASSOC INC, pp. 55-77, 2007  . Abstract
S
Sigurdsson, J. F., Gudjonsson, G. H., Bragason, A. V., Kristjansdottir, E., Sigfusdottir, I. D. , "The role of violent cognition in the relationship between personality and the involvement in violent films and computer games", Personality and Individual Differences, vol. 41, no. 2, pp. 381-392, 2006  . Abstract
Sieswerda, S., Arntz, A., Wolfis, M. , "Evaluations of emotional noninterpersonal situations by patients with borderline personality disorder", Journal of Behavior Therapy and Experimental Psychiatry, vol. 36, no. 3, pp. 209-225, 2005  . Abstract
Slater,M D , "Alienation, aggression, and sensation seeking as predictors of adolescent use of violent film, computer, and website content", Journal of Communication, vol. 53, no. 1, pp. 105-121, 2003  . Abstract
Slater, M D, Henry, K L, Swaim, R C, Anderson, L L , "Violent media content and aggressiveness in adolescents - A downward spiral model", Communication Research, vol. 30, no. 6, pp. 713-736, 2003  . Abstract
Salguero,R A T, Moran,R M B , "Measuring problem video game playing in adolescents", Addiction, vol. 97, no. 12, pp. 1601-1606, 2002  . Abstract
T
Távara, Diana Arellano, Meier, Andreas , "Agents with personality for videogames", Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006  . Abstract
V
van Schie, Emil G. M., Wiegman, Oene , "Children and videogames: Leisure activities, aggression, social integration, and school performance", Journal of Applied Social Psychology, vol. 27, issue 13, no. 13, pp. 1175-1194, 1997  . Abstract
W
Wiegman, O., van Schie, E. G. M. , "Video game playing and its relations with aggressive and prosocial behaviour", British Journal of Social Psychology, vol. 37, pp. 367-378, 1998  . Abstract