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411 people registered on the Digiplay site.
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Bibliography
Found 20 results
A
Arriaga, P, Esteves, F, Carneiro, P, Monteiro, M B ,
"Violent computer games and their effects on state hostility and physiological arousal",
Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006 .
Abstract
Allison, S. E., Von Wahlde, L., Shockley, T., Gabbard, G. O. ,
"The development of the self in the era of the internet and role-playing fantasy games",
American Journal of Psychiatry, vol. 163, no. 3, pp. 381-385, 2006 .
Anderson,C A, Carnagey,N L, Flanagan,M, Benjamin,a J, Eubanks,J, Valentine,J C ,
"Violent video games: Specific effects of violent content on aggressive thoughts and behavior",
Advances in Experimental Social Psychology, Vol. 36, vol. 36, pp. 199-249, 2004 .
B
Barnett,M A, Vitaglione,G D, Harper,K K G, Quackenbush,S W, Steadman,L A, Valdez,B S ,
"Late adolescents' experiences with and attitudes toward videogames",
Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997 .
Abstract
D
Deselms, J L, Altman, J D ,
"Immediate and prolonged effects of videogame violence",
Journal of Applied Social Psychology, vol. 33, no. 8, pp. 1553-1563, 2003 .
Abstract
F
Ferguson, C. J., Rueda, S. M., Cruz, A. M., Ferguson, D. E., Fritz, S., Smith, S. M. ,
"Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation?",
Criminal Justice and Behavior, vol. 35, no. 3, Texas A and M International University, pp. 311-332, 2008 .
Abstract
Fling, S., Smith, L., Rodriguez, T., Thornton, D. ,
"Videogames, Aggression, and Self-Esteem - A Survey",
Social Behavior and Personality, vol. 20, no. 1, pp. 39-45, 1992 .
Abstract
G
Griffiths,M D, Davies,M N O, Chappell,D ,
"Breaking the stereotype: The case of online gaming",
Cyberpsychology & Behavior, vol. 6, issue 1, no. 1, pp. 81-91, 2003 .
Abstract
M
N
Nacke, Lennart, Lindley, Craig A ,
"Boredom, Immersion, Flow - A pilot study investigating player experience",
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008.
Abstract
P
Pasupathi, M., Alderman, K., Shaw, D. ,
"Talking the talk: Collaborative remembering and self-perceived expertise",
Discourse Processes, vol. 43, no. 1, MAHWAH, LAWRENCE ERLBAUM ASSOC INC, pp. 55-77, 2007 .
Abstract
S
Sigurdsson, J. F., Gudjonsson, G. H., Bragason, A. V., Kristjansdottir, E., Sigfusdottir, I. D. ,
"The role of violent cognition in the relationship between personality and the involvement in violent films and computer games",
Personality and Individual Differences, vol. 41, no. 2, pp. 381-392, 2006 .
Abstract
Sieswerda, S., Arntz, A., Wolfis, M. ,
"Evaluations of emotional noninterpersonal situations by patients with borderline personality disorder",
Journal of Behavior Therapy and Experimental Psychiatry, vol. 36, no. 3, pp. 209-225, 2005 .
Abstract
Slater,M D ,
"Alienation, aggression, and sensation seeking as predictors of adolescent use of violent film, computer, and website content",
Journal of Communication, vol. 53, no. 1, pp. 105-121, 2003 .
Abstract
Slater, M D, Henry, K L, Swaim, R C, Anderson, L L ,
"Violent media content and aggressiveness in adolescents - A downward spiral model",
Communication Research, vol. 30, no. 6, pp. 713-736, 2003 .
Abstract
T
Távara, Diana Arellano, Meier, Andreas ,
"Agents with personality for videogames",
Articulated Motion and Deformable Objects, Proceedings, vol. 4069, Berlin, Springer-Verlag Berlin, pp. 484-493, 2006 .
Abstract
V
van Schie, Emil G. M., Wiegman, Oene ,
"Children and videogames: Leisure activities, aggression, social integration, and school performance",
Journal of Applied Social Psychology, vol. 27, issue 13, no. 13, pp. 1175-1194, 1997 .
Abstract
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