Bibliography

Found 5 results

Filters: keyword is perspective  [Clear All Filters]
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Jeppesen, L. B. , "User toolkits for innovation: Consumers support each other", Journal of Product Innovation Management, vol. 22, no. 4, pp. 347-362, 2005  . Abstract
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Klabbers, J.H.G. , "Special issue: State of the art and science of simulation/gaming", Simulation & Gaming - Special issue: State of the Art and Science of simulation/gaming, vol. 32, issue 4, pp. 469-551, December 2001. Abstract
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Salamin, P., Thalmann, D., Vexo, F. , "The benefits of third-person perspective in virtual and augmented reality", Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, pp. 27-30, 2006  . Abstract
Seijts, G. H., O'Farrell, G. , "Urine collection jars versus video games: Perceptions of three stakeholder groups toward drug and impairment testing programs", Journal of Drug Issues, vol. 35, no. 4, pp. 885-916, 2005  . Abstract
Shinkle, Eugénie , "Feel It, Don't Think: the Significance of Affect in the Study of Digital Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract