Biblio

2010
2009
Fang, X. W., S. Chan, & C. Nair (2009).  An Online Survey System on Computer Game Enjoyment and Personality. Human-Computer Interaction, Pt IV. 5613, 304-314781. Abstract
Canossa, A., & A. Drachen (2009).  Play-Personas: Behaviours and Belief Systems in User-Centred Game Design. Human-Computer Interaction - Interact 2009, Pt Ii, Proceedings. 5727, 510-523992. Abstract
Zhang, X. M., Z. J. Shen, X. Luo, C. H. Su, & J. Q. Wang (2009).  Learning from Video Game: A Study of Video Game Play on Problem-Solving. Advanced Data Mining and Applications, Proceedings. 5678, 772-779807. Abstract
2008
Pargman, D., & P. Jakobsson (2008).  Do you believe in magic? Computer games in everyday life. European Journal of Cultural Studies. 11, 225-U114. Abstract
Nacke, Lennart, & Craig A. Lindley (2008).  Boredom, Immersion, Flow - A pilot study investigating player experience. (ten Thij E., Ed.).IADIS International Conference Gaming 2008: Design for engaging experience and social interaction. 103-107. Abstract
Tyler, Tom (2008).  A Procrustean Probe. Game Studies. 8(2),  Abstract
Bojin, Nis (2008).  Play and the Private. Loading.... 1(3),  Abstract