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Bibliography
Found 100 results
A
Apperley,Thomas Hugh ,
"Of Sins, Vices and Pecados: The Cultural Context of Videogame Play",
Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007 .
Abstract
Allison, S. E., Von Wahlde, L., Shockley, T., Gabbard, G. O. ,
"The development of the self in the era of the internet and role-playing fantasy games",
American Journal of Psychiatry, vol. 163, no. 3, pp. 381-385, 2006 .
Ang, S. C. ,
"Rules, gameplay, and narratives in video games",
Simulation and Gaming, vol. 37, no. 3, pp. 306-325, 2006 .
Abstract
Adriaenssens, P., Eggermont, E., Pyck, K., Boeckx, W., Gilles, B. ,
"The video invasion of rehabilitation",
Burns, vol. 14, no. 5, pp. 417-419, 1988 .
Abstract
B
Bojin, Nis ,
"Play and the Private",
Loading..., vol. 1, issue 3, 11/2008.
Abstract
Bertozzi, Elena, Lee, Seunghwan ,
"Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology",
Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007.
Abstract
Belanich, J., Orvis, K. A., Moore, J. C., Horn, D. B. ,
"Fact or Fiction - Soldiers are Gamers: Potential Effects on Training",
The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 958-964, 25/11/2007.
Abstract
Brynskov, Martin, Ludvigsen, Martin ,
"Mock Games: A New Genre of Pervasive Play",
Designing Interactive Systems, New York, NY, USA, ACM Press, pp. 169-178, 2006 .
Abstract
Barnett,M A, Vitaglione,G D, Harper,K K G, Quackenbush,S W, Steadman,L A, Valdez,B S ,
"Late adolescents' experiences with and attitudes toward videogames",
Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997 .
Abstract
C
Case-Smith, J., Kuhaneck, H. M. ,
"Play preferences of typically developing children and children with developmental delays between ages 3 and 7 years",
OTJR Occupation, Participation and Health, vol. 28, no. 1, Division of Occupational Therapy, School of Allied Medical Professions, Ohio State University, Columbus, OH, United States, pp. 19-29, 2008 .
Abstract
Cherney, I. D., London, K. ,
"Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children",
Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006 .
Abstract
Claypool, M., Claypool, K. ,
"Latency and Player Actions in Online Games",
COMMUNICATIONS OF THE ACM, vol. 49, issue 11, pp. 40-45, 11/2006.
Abstract
D
Ducheneaut, N., Yee, N., Nickell, E., Moore, R. J. ,
"The life and death of online gaming communities: A look at guilds in world of warcraft",
Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007 .
Abstract
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