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Biblio
Found 54 results
Author
Keyword
Title
Type
Year
2010
Marsh, Jackie
(2010).
Young children’s play in online virtual worlds
.
Journal of Early Childhood Research. 8
(1), 23-39.
Abstract
Walz, Steffen P.
(2010).
Toward a Ludic Architecture: The Space of Play and Games
.
382.
Abstract
2009
Hsu, S. H.
,
M. H. Wen
, &
M. C. Wu
(2009).
Exploring user experiences as predictors of MMORPG addiction
.
Computers & Education. 53,
990-999.
Abstract
Owston, R.
,
H. Wideman
,
N. S. Ronda
, &
C. Brown
(2009).
Computer game development as a literacy activity
.
Computers & Education. 53,
977-989.
Abstract
Ho, S. H.
, &
C. H. Huang
(2009).
Exploring success factors of video game communities in hierarchical linear modeling: The perspectives of members and leaders
.
Computers in Human Behavior. 25,
761-769.
Abstract
Khoo, E. T.
,
T. Merritt
, &
A. D. Cheok
(2009).
Designing physical and social intergenerational family entertainment
.
Interacting with Computers. 21,
76-87.
Abstract
Fang, X. W.
,
S. Chan
, &
C. Nair
(2009).
An Online Survey System on Computer Game Enjoyment and Personality
.
Human-Computer Interaction, Pt IV. 5613,
304-314781.
Abstract
Steiner, C. M.
,
M. D. Kickmeier-Rust
, &
D. Albert
(2009).
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
.
Learning by Playing. 5670,
150-161579.
Abstract
Canossa, A.
, &
A. Drachen
(2009).
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design
.
Human-Computer Interaction - Interact 2009, Pt Ii, Proceedings. 5727,
510-523992.
Abstract
Chuang, T. Y.
, &
W. F. Chen
(2009).
Effect of Computer-Based Video Games on Children: An Experimental Study
.
Educational Technology & Society. 12,
1-10.
Abstract
Piirainen-Marsh, A.
, &
L. Tainio
(2009).
Collaborative Game-play as a Site for Participation and Situated Learning of a Second Language
.
Scandinavian Journal of Educational Research. 53,
167-183.
Abstract
Zhang, X. M.
,
Z. J. Shen
,
X. Luo
,
C. H. Su
, &
J. Q. Wang
(2009).
Learning from Video Game: A Study of Video Game Play on Problem-Solving
.
Advanced Data Mining and Applications, Proceedings. 5678,
772-779807.
Abstract
2008
Pargman, D.
, &
P. Jakobsson
(2008).
Do you believe in magic? Computer games in everyday life
.
European Journal of Cultural Studies. 11,
225-U114.
Abstract
Nacke, Lennart
, &
Craig A. Lindley
(2008).
Boredom, Immersion, Flow - A pilot study investigating player experience
.
(
ten Thij E.
, Ed.).
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction.
103-107.
Abstract
Nacke, Lennart
,
Craig A. Lindley
, &
Sophie Stellmach
(2008).
Log who’s playing: psychophysiological game analysis made easy through event logging
.
(
Panos Markopoulos Boris de Ruyter W.
, Ed.).
Second International Conference on Fun and Games 2008. 5294/2008,
150-157.
Abstract
Tyler, Tom
(2008).
A Procrustean Probe
.
Game Studies. 8
(2),
Abstract
Bojin, Nis
(2008).
Play and the Private
.
Loading.... 1
(3),
Abstract
Nacke, Lennart
, &
Craig A. Lindley
(2008).
Flow and immersion in first-person shooters: measuring the player's gameplay experience
.
(
Kapralos B.
,
Katchabaw M.
,
Rajnovich J.
, Ed.).
Future Play '08: Proceedings of the 2008 Conference on Future Play.
81--88.
Abstract
Bojin, Nis
(2008).
Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens
.
ELUDAMOS Journal for Computer Game Culture. 1
(2), 55-71.
Abstract
Case-Smith, J.
, &
H. M. Kuhaneck
(2008).
Play preferences of typically developing children and children with developmental delays between ages 3 and 7 years
.
OTJR Occupation, Participation and Health. 28,
19-29.
Abstract
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