Bibliography

Found 100 results

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A
Apperley,Thomas Hugh , "Of Sins, Vices and Pecados: The Cultural Context of Videogame Play", Uses and Gratifications of New Media, Negev, Hubert Burda Center for Innovative Communications, 2007  . Abstract
Allison, S. E., Von Wahlde, L., Shockley, T., Gabbard, G. O. , "The development of the self in the era of the internet and role-playing fantasy games", American Journal of Psychiatry, vol. 163, no. 3, pp. 381-385, 2006  .
Ang, S. C. , "Rules, gameplay, and narratives in video games", Simulation and Gaming, vol. 37, no. 3, pp. 306-325, 2006  . Abstract
Annetta, L.A. , "Serious Games: Incorporating Video Games in the Classroom - Games Designed using Sound Pedagogy Actively Engage the Net Generation in Learning", EDUCAUSE, vol. 29, issue 3, 09/2006. Abstract
Antonietti, A, Mellone, R , "The difference between playing games with and without the computer: A preliminary view", Journal of Psychology, vol. 137, no. 2, pp. 133-144, 2003  . Abstract
Alpern, S, Gal, S , "Searching for an agent who may or may not want to be found", Operations Research, vol. 50, no. 2, pp. 311-323, 2002  . Abstract
Adriaenssens, P., Eggermont, E., Pyck, K., Boeckx, W., Gilles, B. , "The video invasion of rehabilitation", Burns, vol. 14, no. 5, pp. 417-419, 1988  . Abstract
B
Bojin, Nis , "Play and the Private", Loading..., vol. 1, issue 3, 11/2008. Abstract
Bertozzi, Elena, Lee, Seunghwan , "Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology", Women's Studies in Communication, vol. 30, issue 2, pp. 179-204, Summer, 2007. Abstract
Belanich, J., Orvis, K. A., Moore, J. C., Horn, D. B. , "Fact or Fiction - Soldiers are Gamers: Potential Effects on Training", The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 958-964, 25/11/2007. Abstract
Brynskov, Martin, Ludvigsen, Martin , "Mock Games: A New Genre of Pervasive Play", Designing Interactive Systems, New York, NY, USA, ACM Press, pp. 169-178, 2006  . Abstract
Barnett,M A, Vitaglione,G D, Harper,K K G, Quackenbush,S W, Steadman,L A, Valdez,B S , "Late adolescents' experiences with and attitudes toward videogames", Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997  . Abstract
C
Case-Smith, J., Kuhaneck, H. M. , "Play preferences of typically developing children and children with developmental delays between ages 3 and 7 years", OTJR Occupation, Participation and Health, vol. 28, no. 1, Division of Occupational Therapy, School of Allied Medical Professions, Ohio State University, Columbus, OH, United States, pp. 19-29, 2008  . Abstract
Chou, C, Tsai, M J , "Gender differences in Taiwan high school students' computer game playing", Computers in Human Behavior, vol. 23, no. 1, pp. 812-824, 2007  . Abstract
Can, G., Cagiltay, K. , "Turkish prospective teachers' perceptions regarding the use of computer games with educational features", Educational Technology & Society, vol. 9, no. 1, pp. 308-321, 2006  . Abstract
Cherney, I. D., London, K. , "Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children", Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006  . Abstract
Claypool, M., Claypool, K. , "Latency and Player Actions in Online Games", COMMUNICATIONS OF THE ACM, vol. 49, issue 11, pp. 40-45, 11/2006. Abstract
Copier,Marinka , "Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
D
Ducheneaut, N., Yee, N., Nickell, E., Moore, R. J. , "The life and death of online gaming communities: A look at guilds in world of warcraft", Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007  . Abstract
Delwiche, A , "Massively multiplayer online games (MMOs) in the new media classroom", Educational Technology & Society, vol. 9, no. 3, pp. 160-172, 2006  . Abstract