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BibliographyFound 35 results Filters: keyword is player [Clear All Filters] A
"Serious Games: Incorporating Video Games in the Classroom - Games Designed using Sound Pedagogy Actively Engage the Net Generation in Learning",
EDUCAUSE, vol. 29, issue 3, 09/2006.
Abstract
"The difference between playing games with and without the computer: A preliminary view",
Journal of Psychology, vol. 137, no. 2, pp. 133-144, 2003 .
Abstract
"Searching for an agent who may or may not want to be found",
Operations Research, vol. 50, no. 2, pp. 311-323, 2002 .
Abstract
B
"Late adolescents' experiences with and attitudes toward videogames",
Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997 .
Abstract
C
"Gender differences in Taiwan high school students' computer game playing",
Computers in Human Behavior, vol. 23, no. 1, pp. 812-824, 2007 .
Abstract
D
"The life and death of online gaming communities: A look at guilds in world of warcraft",
Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007 .
Abstract
F
"An optimistic obsolescence-based approach to event synchronization for massively multiplayer online games",
International Journal of Computers and Applications, vol. 29, no. 1, pp. 33-43, 2007 .
Abstract
G
"Computer game playing in early adolescence",
Youth & Society, vol. 29, issue 2, no. 2, pp. 223-237, 1997 .
Abstract
J
"Appeal of playing online first person shooter games",
Cyberpsychology & Behavior, vol. 10, no. 1, NEW ROCHELLE, MARY ANN LIEBERT INC, pp. 133-136, 2007 .
Abstract
"Configuring the player - subversive behaviour in Project Entropia",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
K
"Immersed and how? That is the question.",
Games In Action, Göteborg University, Gothenburg, Sweden, 13 /06/2007.
Abstract
"Cognitive Callisthenics: Do FPS computer games enhance the player's cognitive abilities?",
DiGRA 2005 Conference: Changing Views--Worlds in Play, Vancouver, British Columbia, 16/06/2005.
Abstract
"CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
L
"Challenge Everything?: Construction Play in Will Wright's SIMCITY",
Games and Culture, vol. 2, no. 3, pp. 194-212, 2007 .
Abstract
"Approaching game-studies: Towards a reflexive methodology of games as situated cultures",
Situated Play. 3rd International Conference of DIGRA, Tokyo, Japan, pp. 25-30, 24/09/2007.
Abstract
"Tracking dragon-hunters with language models",
International Conference on Information and Knowledge Management, Proceedings, pp. 698-707, 2006 .
Abstract
M
"Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds",
Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 3, pp. 265-305, 2007 .
Abstract
"Coordinating joint activity in avatar-mediated interaction",
Conference on Human Factors in Computing Systems - Proceedings, pp. 21-30, 2007 .
Abstract
"The Digital Dollhouse: Context and Social Norms in The Sims Online",
Games and Culture, vol. 2, issue 4, pp. 314-334, Oct 2007.
Abstract
N
"Support for resilient Peer-to-Peer gaming",
Computer Networks, vol. 51, no. 14, pp. 4212-4233, 2007 .
Abstract
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