Bibliography

Found 35 results

Filters: keyword is player  [Clear All Filters]
A
Annetta, L.A. , "Serious Games: Incorporating Video Games in the Classroom - Games Designed using Sound Pedagogy Actively Engage the Net Generation in Learning", EDUCAUSE, vol. 29, issue 3, 09/2006. Abstract
Antonietti, A, Mellone, R , "The difference between playing games with and without the computer: A preliminary view", Journal of Psychology, vol. 137, no. 2, pp. 133-144, 2003  . Abstract
Alpern, S, Gal, S , "Searching for an agent who may or may not want to be found", Operations Research, vol. 50, no. 2, pp. 311-323, 2002  . Abstract
B
Barnett,M A, Vitaglione,G D, Harper,K K G, Quackenbush,S W, Steadman,L A, Valdez,B S , "Late adolescents' experiences with and attitudes toward videogames", Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997  . Abstract
C
Chou, C, Tsai, M J , "Gender differences in Taiwan high school students' computer game playing", Computers in Human Behavior, vol. 23, no. 1, pp. 812-824, 2007  . Abstract
D
Ducheneaut, N., Yee, N., Nickell, E., Moore, R. J. , "The life and death of online gaming communities: A look at guilds in world of warcraft", Conference on Human Factors in Computing Systems - Proceedings, pp. 839-848, 2007  . Abstract
F
Ferretti, S., Roccetti, M., Palazzi, C. E. , "An optimistic obsolescence-based approach to event synchronization for massively multiplayer online games", International Journal of Computers and Applications, vol. 29, no. 1, pp. 33-43, 2007  . Abstract
G
Griffiths, M , "Computer game playing in early adolescence", Youth & Society, vol. 29, issue 2, no. 2, pp. 223-237, 1997  . Abstract
J
Jansz, J., Tanis, M. , "Appeal of playing online first person shooter games", Cyberpsychology & Behavior, vol. 10, no. 1, NEW ROCHELLE, MARY ANN LIEBERT INC, pp. 133-136, 2007  . Abstract
Jakobsson,Peter, Pargman,Daniel , "Configuring the player - subversive behaviour in Project Entropia", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
K
Kearney, Paul R. , "Immersed and how? That is the question.", Games In Action, Göteborg University, Gothenburg, Sweden, 13 /06/2007. Abstract
Kearney,Paul , "Cognitive Callisthenics: Do FPS computer games enhance the player's cognitive abilities?", DiGRA 2005 Conference: Changing Views--Worlds in Play, Vancouver, British Columbia, 16/06/2005. Abstract
Kneafsey,James, McCabe,Hugh , "CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
L
Lauwaert, Maaike , "Challenge Everything?: Construction Play in Will Wright's SIMCITY", Games and Culture, vol. 2, no. 3, pp. 194-212, 2007  . Abstract
Lammes, Sybille , "Approaching game-studies: Towards a reflexive methodology of games as situated cultures", Situated Play. 3rd International Conference of DIGRA, Tokyo, Japan, pp. 25-30, 24/09/2007. Abstract
Leuski, A., Lavrenko, V. , "Tracking dragon-hunters with language models", International Conference on Information and Knowledge Management, Proceedings, pp. 698-707, 2006  . Abstract
M
Moore, R. J., Ducheneaut, N., Nickell, E. , "Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds", Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 3, pp. 265-305, 2007  . Abstract
Moore, R. J., Gathman, E. C. H., Ducheneaut, N., Nickell, E. , "Coordinating joint activity in avatar-mediated interaction", Conference on Human Factors in Computing Systems - Proceedings, pp. 21-30, 2007  . Abstract
Martey, R. M.Stromer-Galley, J. , "The Digital Dollhouse: Context and Social Norms in The Sims Online", Games and Culture, vol. 2, issue 4, pp. 314-334, Oct 2007. Abstract
N
Norden, S., Guo, K. , "Support for resilient Peer-to-Peer gaming", Computer Networks, vol. 51, no. 14, pp. 4212-4233, 2007  . Abstract