Bibliography

Found 6 results

Filters: keyword is power  [Clear All Filters]
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Gu, Y., Chakraborty, S., Ooi, W. T. , "Games are up for DVFS", Design Automation Conference, pp. 598-603, 2006  . Abstract
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Higuchi, S., Motohashi, Y., Liu, Y., Maeda, A. , "Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep", Journal of Sleep Research, vol. 14, no. 3, pp. 267-273, 2005  . Abstract
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Joe, S. -W., Chiu, C. -K. , "Proposing online game loyalty and its antecedents considering gender as a moderator: a qualitative study", Quality & Quantity, Department of Business Administration, Vanung University, Taoyuan, Taiwan, pp. 1-11, 2008  . Abstract
Johns, J. , "Video games production networks': value capture, power relations and embeddedness", Journal of Economic Geography, vol. 6, no. 2, pp. 151-180, 2006  . Abstract
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Koskie, S., Gajic, Z. , "A Nash game algorithm for SIR-based power control in 3G wireless CDMA networks", IEE-ACM Transactions on Networking, vol. 13, no. 5, pp. 1017-1026, 2005  . Abstract
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Taylor,T L , "Power games just want to have fun?: instrumental play in a MMOG", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2003  . Abstract