Bibliography

Found 9 results

Filters: keyword is presence  [Clear All Filters]
A
Alexander, A. L., Brunyé, T., Sidman, J., Weil, S. A. , "From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games", The Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, Florida, NTSA, 11/2005. Abstract
Axelsson, A. S. , "Framing social interaction in shared virtual environments: The influence of technical and social factors", Doktorsavhandlingar vid Chalmers Tekniska Hogskola, no. 2176, 2004  . Abstract
E
Eastin, Matthew S., Griffiths, Robert P. , "Beyond the shooter game: Examining presence and hostile outcomes among male game players", Communication Research, vol. 33, no. 6, pp. 448-466, 2006  . Abstract
J
Jones, Matthew T. , "The Impact of Telepresence on Cultural Transmission through Bishoujo Games", PsychNology, vol. 3, no. 3, pp. 292-311, 2005  . Abstract
N
Niklas Ravaja, Timo Saari, Marko Turpeinen, Jari Laarni, Mikko Salminen, Matias Kivikangas , "Spatial presence and emotions during video game playing: Does it matter with whom you play?", Presence-Teleoperators and Virtual Environments, vol. 15, no. 4, pp. 381-392, 2006  . Abstract
Nelson, M. R., Yaros, R. A., Keum, H. , "Examining the influence of telepresence on spectator and player processing of real and fictitious brands in a computer game", Journal of Advertising, vol. 35, no. 4, ARMONK, M E SHARPE INC, pp. 87--99, 2006  . Abstract
P
Patel, A, Schieble, T., Davidson, M., Tran, M. C. J, Schoenberg, C., Delphin, E. , "Distraction with a hand-held video game reduces pediatric preoperative anxiety", Pediatric Anesthesia, vol. 16, no. 10, pp. 1019-1027, 2006  . Abstract
R
Retaux, X., Rouchier, J. , "Realism vs Surprise and Coherence: Different Aspect of Playability in Computer Games", Playing With the Future conference,, Manchester, UK, 05/04/2002. Abstract
S
Salamin, P., Thalmann, D., Vexo, F. , "The benefits of third-person perspective in virtual and augmented reality", Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, pp. 27-30, 2006  . Abstract