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411 people registered on the Digiplay site.
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Bibliography
Found 26 results
A
Alexa, S. ,
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
B
Betker,A L, Szturm,T, Moussavi,Z K, Nett,C ,
"Video game-based exercises for balance rehabilitation: A single-subject design",
Archives of Physical Medicine and Rehabilitation, vol. 87, no. 8, pp. 1141-1149, 2006 .
Abstract
D
De Castell,S, Jenson,J ,
"Serious play",
Journal of Curriculum Studies, vol. 35, no. 6, pp. 649-665, 2003 .
E
F
Frey, A., Hartig, J., Ketzel, A., Zinkernagel, A., Moosbrugger, H. ,
"The use of virtual environments based on a modification of the computer game Quake III Arena (R) in psychological experimenting",
Computers in Human Behavior, vol. 23, no. 4, pp. 2026-2039, 2007 .
Abstract
G
Groenda, H., Nowak, F., Rossler, P., Hanebeck, U. D. ,
"Telepresence techniques for controlling avatar motion in first person games",
Intelligent Technologies for Interactive Entertainment, Proceedings, vol. 3814, Berlin, Springer-Verlag Berlin, pp. 44-53, 2005 .
Abstract
H
L
Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S. ,
"A report on the crossmedia game epidemic menace",
Computers in Entertainment, vol. 5, no. 1, 2007 .
Abstract
Liu, L. S., Zimmermann, R., Xiao, B., Christen, J. ,
"PartyPeer: A P2P massively multiplayer online game",
Proceedings of the 14th Annual ACM International Conference on Multimedia, MM 2006, pp. 507-508, 2006 .
Abstract
M
Merians, A. S., Poizner, H., Boian, R., Burdea, G., Adamovich, S. ,
"Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?",
Neurorehabilitation and Neural Repair, vol. 20, no. 2, pp. 252-267, 2006 .
Abstract
N
Natkin, S., Yan, C. ,
"User model in multiplayer mixed reality entertainment applications",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
P
Pearce, Celia, Fullerton, Tracy, Fron, Janine, Morie, Jacquelyn Ford ,
"Sustainable Play: Toward a New Games Movement for the Digital Age",
Games and Culture, vol. 2, no. 3, pp. 261-278, 2007 .
Abstract
R
Rosser, J. C., Lynch, P. J., Cuddihy, L., Gentile, D. A., Klonsky, J., Merrell, R. ,
"The impact of video games on training surgeons in the 21st century",
Archives of Surgery, vol. 142, no. 2, CHICAGO, AMER MEDICAL ASSOC, pp. 181-186, 2007 .
Abstract
Rosenberg, B. H., Landsittel, D., Averch, T. D. ,
"Can video games be used to predict or improve laparoscopic skills?",
Journal of Endourology, vol. 19, no. 3, pp. 372-376, 2005 .
Abstract
Robillard,G, Bouchard,S, Fournier,T, Renaud,P ,
"Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games",
Cyberpsychology & Behavior, vol. 6, no. 5, pp. 467-476, 2003 .
Abstract
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