Bibliography

Found 26 results

Filters: keyword is reality  [Clear All Filters]
A
Alexa, S. , "America's army game: Its (virtual) reality representation and cocaine", Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004  . Abstract
Axelsson, A. S. , "Framing social interaction in shared virtual environments: The influence of technical and social factors", Doktorsavhandlingar vid Chalmers Tekniska Hogskola, no. 2176, 2004  . Abstract
B
Betker,A L, Szturm,T, Moussavi,Z K, Nett,C , "Video game-based exercises for balance rehabilitation: A single-subject design", Archives of Physical Medicine and Rehabilitation, vol. 87, no. 8, pp. 1141-1149, 2006  . Abstract
Brunnberg, Liselott, Juhlin, Oskar , "Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience.", IFIP TC 13 International Conference on Human-Computer Interaction: IOS Press, 2003  . Abstract
D
De Castell,S, Jenson,J , "Serious play", Journal of Curriculum Studies, vol. 35, no. 6, pp. 649-665, 2003  .
E
Eastin, Matthew S., Griffiths, Robert P. , "Beyond the shooter game: Examining presence and hostile outcomes among male game players", Communication Research, vol. 33, no. 6, pp. 448-466, 2006  . Abstract
F
Frey, A., Hartig, J., Ketzel, A., Zinkernagel, A., Moosbrugger, H. , "The use of virtual environments based on a modification of the computer game Quake III Arena (R) in psychological experimenting", Computers in Human Behavior, vol. 23, no. 4, pp. 2026-2039, 2007  . Abstract
G
Groenda, H., Nowak, F., Rossler, P., Hanebeck, U. D. , "Telepresence techniques for controlling avatar motion in first person games", Intelligent Technologies for Interactive Entertainment, Proceedings, vol. 3814, Berlin, Springer-Verlag Berlin, pp. 44-53, 2005  . Abstract
H
Hsu, Q. C. , "A direct circuit experiment system in non-immersive virtual environments for education and entertainment", Computer Applications in Engineering Education, vol. 13, no. 2, pp. 146-152, 2005  . Abstract
L
Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S. , "A report on the crossmedia game epidemic menace", Computers in Entertainment, vol. 5, no. 1, 2007  . Abstract
Liu, L. S., Zimmermann, R., Xiao, B., Christen, J. , "PartyPeer: A P2P massively multiplayer online game", Proceedings of the 14th Annual ACM International Conference on Multimedia, MM 2006, pp. 507-508, 2006  . Abstract
M
Mathiak, K., Weber, R. , "Toward brain correlates of natural behavior: fMRI during violent video games", Human Brain Mapping, vol. 27, no. 12, pp. 948-956, 2006  . Abstract
Merians, A. S., Poizner, H., Boian, R., Burdea, G., Adamovich, S. , "Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?", Neurorehabilitation and Neural Repair, vol. 20, no. 2, pp. 252-267, 2006  . Abstract
N
Natkin, S., Yan, C. , "User model in multiplayer mixed reality entertainment applications", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
P
Pinchbeck, D. , "Ludic Reality: a construct for analysing epistemology and meaning-mapping in play", The Philosophy of Computer Games, University of Modena and Reggio Emilia, Italy, 25/1/2007. Abstract
Pearce, Celia, Fullerton, Tracy, Fron, Janine, Morie, Jacquelyn Ford , "Sustainable Play: Toward a New Games Movement for the Digital Age", Games and Culture, vol. 2, no. 3, pp. 261-278, 2007  . Abstract
Piekarski, W., Thomas, B. , "ARQuake: The Outdoor Augmented Reality Gaming System", Communications of the ACM, vol. 45, no. 1, pp. 36-38, 01/2002. Abstract
R
Rosser, J. C., Lynch, P. J., Cuddihy, L., Gentile, D. A., Klonsky, J., Merrell, R. , "The impact of video games on training surgeons in the 21st century", Archives of Surgery, vol. 142, no. 2, CHICAGO, AMER MEDICAL ASSOC, pp. 181-186, 2007  . Abstract
Rosenberg, B. H., Landsittel, D., Averch, T. D. , "Can video games be used to predict or improve laparoscopic skills?", Journal of Endourology, vol. 19, no. 3, pp. 372-376, 2005  . Abstract
Robillard,G, Bouchard,S, Fournier,T, Renaud,P , "Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games", Cyberpsychology & Behavior, vol. 6, no. 5, pp. 467-476, 2003  . Abstract