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Biblio
Found 9 results
Author
Keyword
Title
Type
Year
2009
Pena, J.
,
J. T. Hancock
, &
N. A. Merola
(2009).
The Priming Effects of Avatars in Virtual Settings
.
Communication Research. 36,
838-856.
Abstract
Enevold, Jessica
, &
Charlotte Hagström
(2009).
Mothers, Play, And Everyday Life: Ethnology meets Game Studies
.
Ethnologia Scandinavica: A Journal for Nordic Ethnology. 39,
27-41.
Abstract
2008
Enevold, Jessica
, &
Charlotte Hagström
(2008).
My Momma Shoots Better Than You: Who is the Female Gamer?
.
(
Mosberg S.
,
Leino O.
, Ed.).
The [player] conference.
Abstract
Sisler, Vit
(2008).
Digital Arabs: Representation in Video Games
.
European Journal of Cultural Studies. 11
(2), 203-220.
Abstract
2007
Wood, M. A.
, &
J. J. Bryson
(2007).
Skill acquisition through program-level imitation in a real-time domain
.
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics. 37,
272-285.
Abstract
2006
Sisler, Vit
(2006).
Representation and Self-Representation: Arabs and Muslims in Digital Games
.
(
Santorineos M. D.N.
, Ed.).
MediaTerra 2006.
85 - 92.
Abstract
2005
Curlew, Brady A.
(2005).
Liberal Sims?: Simulated Difference and the Commodity of Social Diversity
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
2004
Bond, A. J.
,
A. Bauer
, &
J. Wingrove
(2004).
Outcome of aggression affects processing and can legitimise subsequent aggression: Influence of trait aggressiveness
.
Aggressive Behavior. 30,
284-297.
Abstract
2003
Grimes, Sara M.
(2003).
'You Shoot Like A Girl!': The Female Protagonist in Action-Adventure Video Games
.
Level Up Conference Proceedings.
Abstract