Bibliography

Found 5 results

Filters: keyword is semiotics  [Clear All Filters]
F
Ferri, G. , "Making sense of a game: A preliminary sketch for a semantic approach to games", ACM International Conference Proceeding Series, vol. 203, pp. 226-227, 2007  . Abstract
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Lindley Craig A, Nacke, Lennart, Sennersten, Charlotte , "What does it mean to understand gameplay?", First Symposium on Ludic Engagement Designs for All (LEDA), Aalborg University Esbjerg, Denmark, Aalborg University, 28/11/2007. Abstract
Lindley,Craig A , "The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design", Game Studies, vol. 5, no. 1, 2005  . Abstract
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Myers,David , "/hide: The aesthetics of group and solo play", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Pelletier, C , "The uses of literacy in studying computer games: comparing students’ oral and visual representations of games", English Teaching: Practice and Critique, vol. 4, issue 1, pp. 40-59, 2005  . Abstract