Bibliography

Found 14 results

Filters: keyword is serious games  [Clear All Filters]
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Blunt, Richard , "Does Game-Based Learning Work? Results from Three Recent Studies", The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 945-954, 26/11/2007. Abstract
Brom, Cyril, Sisler, Vit, Holan, Tomas , "Story Manager in ‘Europe 2045‘ Uses Petri Nets", Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Berlin / Heidelberg, Springer, pp. 38-50, 2007  . Abstract
Burmester, M., Gerhard, D., Thissen, F. , "Digital Game Based Learning-Proceedings of the 4th International Symposium for Information Design", 4th International Symposium for Information Design, Stuttgart Media University, SIG-GLUE, 02/06/2005. Abstract
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Hauge, J. B., Duin, H., Oliveira, M., Thoben, K. D. , "User Requirements Analysis for Educational Games in Manufacturing", 12th International Conference on Concurrent Enterprising, Milano, Italy, International Conference on Concurrent Enterprising, pp. 8, 26/06/2006. Abstract
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Løvlie,Anders Sundnes , "End of story? Quest, narrative and enactment in computer games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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McDaniel, R., Fiore, S., Greenwood-Ericksen, A., Scielzo, S, Cannon-Bowers, J. , "Video Games as Learning Tools for Project Management", iDMA, Miami University, Ohio, USA, 06/04/2006. Abstract
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Parker,Jim, Chan,Sonny , "OceanQuest: A University-Based Serious Game Project", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Ritchie, A., Lindstrom, P., Duggan, B. , "Using the Source Engine for Serious Games", 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, Dublin Institute of Technology, Dublin, Ireland, Dublin Institute of Technology, 22/11/2006. Abstract
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Sisler, Vit , "Digital Arabs: Representation in Video Games", European Journal of Cultural Studies, vol. 11, issue 2, pp. 203-220, 05/2008. Abstract
Sisler, Vit, Brom, Cyril , "Designing an Educational Game: Case Study of ’Europe 2045’", Transactions on Edutainment I, Berlin / Heidelberg, Springer, pp. 1-16, 2008  . Abstract
Susi,Tarja, Johannesson, Mikael, Backlund, Per , Serious Games - an overview, , Skövde, Sweden, School of Humanities and Informatics, University of Skövde, Sweden, pp. 28, 02/2007. Abstract
Sawyer, B. , Ten Myths About Serious Games, , 2007  . Abstract
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Ulicsak, M., Facer, K., Sandford, R. , "Issues impacting games based learning in formal secondary education", International Journal on Advanced Technology for Learning (IJATL), pp. 9, 2007  . Abstract
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Wong, W.L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., Ritterfeld, U. , "Serious video game effectiveness", ACM International Conference Proceeding Series, vol. 203, pp. 49-55, 2007  . Abstract