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BibliographyFound 14 results Filters: keyword is serious games [Clear All Filters] B
"Does Game-Based Learning Work? Results from Three Recent Studies",
The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 945-954, 26/11/2007.
Abstract
"Story Manager in ‘Europe 2045‘ Uses Petri Nets",
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Berlin / Heidelberg, Springer, pp. 38-50, 2007 .
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"Digital Game Based Learning-Proceedings of the 4th International Symposium for Information Design",
4th International Symposium for Information Design, Stuttgart Media University, SIG-GLUE, 02/06/2005.
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"User Requirements Analysis for Educational Games in Manufacturing",
12th International Conference on Concurrent Enterprising, Milano, Italy, International Conference on Concurrent Enterprising, pp. 8, 26/06/2006.
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"End of story? Quest, narrative and enactment in computer games",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
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"Video Games as Learning Tools for Project Management",
iDMA, Miami University, Ohio, USA, 06/04/2006.
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"OceanQuest: A University-Based Serious Game Project",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
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"Using the Source Engine for Serious Games",
9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, Dublin Institute of Technology, Dublin, Ireland, Dublin Institute of Technology, 22/11/2006.
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"Digital Arabs: Representation in Video Games",
European Journal of Cultural Studies, vol. 11, issue 2, pp. 203-220, 05/2008.
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"Designing an Educational Game: Case Study of ’Europe 2045’",
Transactions on Edutainment I, Berlin / Heidelberg, Springer, pp. 1-16, 2008 .
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Serious Games - an overview,
, Skövde, Sweden, School of Humanities and Informatics, University of Skövde, Sweden, pp. 28, 02/2007.
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Ten Myths About Serious Games,
, 2007 .
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"Issues impacting games based learning in formal secondary education",
International Journal on Advanced Technology for Learning (IJATL), pp. 9, 2007 .
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"Serious video game effectiveness",
ACM International Conference Proceeding Series, vol. 203, pp. 49-55, 2007 .
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