Biblio

2010
2009
2008
Sisler, Vit, Cyril Brom, & Radovan Slavik (2008).  Towards a Novel Paradigm for Educational Games: The Augmented Learning Environment of "Europe 2045". (LugmayrA., MäyräF., FranssilaH., LietsalaK., Ed.).12th International MindTrek Conference: Entertainment and Media in the Ubiquitous Era. 34-38. Abstract
Sisler, Vit (2008).  Digital Arabs: Representation in Video Games. European Journal of Cultural Studies. 11(2), 203-220. Abstract
Sicart, M. (2008).  Newsgames: Theory and Design. Entertainment Computing - ICEC 2008. 5309, 27-33. Abstract
2007
Blunt, Richard (2007).  Does Game-Based Learning Work? Results from Three Recent Studies. The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC). 945-954. Abstract
Wong, W. L., C. Shen, L. Nocera, E. Carriazo, F. Tang, S. Bugga, et al. (2007).  Serious video game effectiveness. ACM International Conference Proceeding Series. 203, 49-55. Abstract
Ulicsak, M., K. Facer, & R. Sandford (2007).  Issues impacting games based learning in formal secondary education. International Journal on Advanced Technology for Learning (IJATL). 9. Abstract
Brom, Cyril, Vit Sisler, & Tomas Holan (2007).  Story Manager in ‘Europe 2045‘ Uses Petri Nets. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. 38-50. Abstract
2006
Hauge, J. B., H. Duin, M. Oliveira, & K. D. Thoben (2006).  User Requirements Analysis for Educational Games in Manufacturing. 12th International Conference on Concurrent Enterprising. 8. Abstract
Ritchie, A., P. Lindstrom, & B. Duggan (2006).  Using the Source Engine for Serious Games. 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games. Abstract
2005