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Biblio
Found 22 results
Author
Keyword
Title
Type
Year
2010
Charsky, Dennis
(2010).
From Edutainment to Serious Games: A Change in the Use of Game Characteristics
.
Games and Culture. 5,
177-198.
Abstract
2009
Barbas, Helena
, &
Nuno Correia
(2009).
The Making of an Interactive Digital Narrative - InStory
.
Euromedia 2009.
Abstract
Finkelstein, S. L.
,
A. Nickel
,
L. Harrison
,
E. A. Suma
, &
T. Barnes
(2009).
cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans
.
IEEE Virtual Reality 2009, Proceedings.
249-250323.
Abstract
Jarvis, S.
, &
S. de Freitas
(2009).
Evaluation of an Immersive Learning Programme to Support Triage Training In-game Feedback and its effect on Learning Transfer
.
Proceedings of the Ieee Virtual Worlds for Serious Applications.
117-122234.
Abstract
Knoll, M.
(2009).
Diabetes City: How Urban Game Design Strategies Can Help Diabetics
.
Electronic Healthcare. 1,
200-204222.
Abstract
Taylor, A. S. A.
,
P. Backlund
,
H. Engstrom
,
M. Johannesson
, &
M. Lebram
(2009).
Gamers against All Odds
.
Learning by Playing. 5670,
1-12579.
Abstract
2008
Sisler, Vit
,
Cyril Brom
, &
Radovan Slavik
(2008).
Towards a Novel Paradigm for Educational Games: The Augmented Learning Environment of "Europe 2045"
.
(
LugmayrA.
,
MäyräF.
,
FranssilaH.
,
LietsalaK.
, Ed.).
12th International MindTrek Conference: Entertainment and Media in the Ubiquitous Era.
34-38.
Abstract
Sisler, Vit
(2008).
Digital Arabs: Representation in Video Games
.
European Journal of Cultural Studies. 11
(2), 203-220.
Abstract
Sisler, Vit
, &
Cyril Brom
(2008).
Designing an Educational Game: Case Study of ’Europe 2045’
.
Transactions on Edutainment I.
1-16.
Abstract
Sicart, M.
(2008).
Newsgames: Theory and Design
.
Entertainment Computing - ICEC 2008. 5309,
27-33.
Abstract
2007
Blunt, Richard
(2007).
Does Game-Based Learning Work? Results from Three Recent Studies
.
The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC).
945-954.
Abstract
Susi, Tarja
,
Mikael Johannesson
, &
Per Backlund
(2007).
Serious Games - an overview
.
28.
Abstract
Wong, W. L.
,
C. Shen
,
L. Nocera
,
E. Carriazo
,
F. Tang
,
S. Bugga
, et al.
(2007).
Serious video game effectiveness
.
ACM International Conference Proceeding Series. 203,
49-55.
Abstract
Sawyer, B.
(2007).
Ten Myths About Serious Games
.
Abstract
Ulicsak, M.
,
K. Facer
, &
R. Sandford
(2007).
Issues impacting games based learning in formal secondary education
.
International Journal on Advanced Technology for Learning (IJATL).
9.
Abstract
Brom, Cyril
,
Vit Sisler
, &
Tomas Holan
(2007).
Story Manager in ‘Europe 2045‘ Uses Petri Nets
.
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling.
38-50.
Abstract
2006
Hauge, J. B.
,
H. Duin
,
M. Oliveira
, &
K. D. Thoben
(2006).
User Requirements Analysis for Educational Games in Manufacturing
.
12th International Conference on Concurrent Enterprising.
8.
Abstract
Ritchie, A.
,
P. Lindstrom
, &
B. Duggan
(2006).
Using the Source Engine for Serious Games
.
9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games.
Abstract
McDaniel, R.
,
S. Fiore
,
A. Greenwood-Ericksen
,
S. Scielzo
, &
J. Cannon-Bowers
(2006).
Video Games as Learning Tools for Project Management
.
iDMA.
Abstract
2005
Burmester, M.
,
D. Gerhard
, &
F. Thissen
(2005).
Digital Game Based Learning-Proceedings of the 4th International Symposium for Information Design
.
4th International Symposium for Information Design.
Abstract
1
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