NavigationUser loginDigiplay ReadsWho's onlineThere are currently 0 users and 116 guests online.
There are
422 people registered on the Digiplay site.
|
BibliographyFound 15 results Filters: keyword is sex [Clear All Filters] B
"Sex, lies, and video games: The portrayal of male and female characters on video game covers",
Sex Roles, vol. 57, no. 5-6, pp. 419-433, 2007 .
Abstract
C
"Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children",
Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006 .
Abstract
"Investigating the impact of elements in educational mathematics software on girls' attitudes",
Journal of Educational Computing Research, vol. 17, no. 2, pp. 119-133, 1997 .
Abstract
D
"Improving children's mental rotation accuracy with computer game playing",
Journal of Genetic Psychology, vol. 163, no. 3, pp. 272-282, 2002 .
Abstract
H
"Predators, reproductive parasites, and the persistence of poor males on LEKS",
Behavioral Ecology, vol. 17, no. 1, pp. 97-107, 2006 .
Abstract
"Gender and computer games: Exploring females' dislikes",
Journal of Computer-Mediated Communication, vol. 11, no. 4, 2006 .
Abstract
I
"Still a Man's Game: Gender Representation in Online Reviews of Video Games",
Mass Communication and Society, vol. 9, no. 1, pp. 103-114, 2006 .
Abstract
J
"The emotional appeal of violent video games for adolescent males",
Communication Theory, vol. 15, no. 3, pp. 219-241, 2005 .
Abstract
K
"Effect of 'PC Game Room' use and polycyclic aromatic hydrocarbon exposure on plasma testosterone concentrations in young male Koreans",
Human Reproduction, vol. 20, no. 3, pp. 598-603, 2005 .
Abstract
L
"Sex differences in video game play: A communication-based explanation",
Communication Research, vol. 31, no. 5, pp. 499-523, 2004 .
Abstract
Q
"The relationship between computer-game preference, gender, and mental-rotation ability",
Personality and Individual Differences, vol. 40, no. 3, pp. 609-619, 2006 .
Abstract
S
"Mass media consumption in adolescence",
Anales de Pediatria, vol. 63, no. 6, pp. 516-525, 2005 .
Abstract
"Sex in Games: Representing and Desiring the Virtual",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
T
"How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability",
Sex Roles, vol. 53, no. 5-6, pp. 433-441, 2005 .
Abstract
Y
"The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments",
Cyberpsychology & Behavior, vol. 10, no. 1, pp. 115-121, 2007 .
Abstract
Digiplay Bibliography Updates |
Support DigiplaySupport Digiplay and the future of the Digiplay Games Bibliography by donating via PayPal. Latest updates
GamesIndustry.bizRecent comments
|