Bibliography

Found 15 results

Filters: keyword is sex  [Clear All Filters]
B
Burgess, M. C. R., Stermer, S. P., Burgess, S. R. , "Sex, lies, and video games: The portrayal of male and female characters on video game covers", Sex Roles, vol. 57, no. 5-6, pp. 419-433, 2007  . Abstract
C
Cherney, I. D., London, K. , "Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children", Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006  . Abstract
Chappell,K K , "Investigating the impact of elements in educational mathematics software on girls' attitudes", Journal of Educational Computing Research, vol. 17, no. 2, pp. 119-133, 1997  . Abstract
D
De Lisi,R, Wolford,J L , "Improving children's mental rotation accuracy with computer game playing", Journal of Genetic Psychology, vol. 163, no. 3, pp. 272-282, 2002  . Abstract
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Hamilton, I. M., Haesler, M. P., Taborsky, M. , "Predators, reproductive parasites, and the persistence of poor males on LEKS", Behavioral Ecology, vol. 17, no. 1, pp. 97-107, 2006  . Abstract
Hartmann, T, Klimmt, C , "Gender and computer games: Exploring females' dislikes", Journal of Computer-Mediated Communication, vol. 11, no. 4, 2006  . Abstract
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Ivory, James D , "Still a Man's Game: Gender Representation in Online Reviews of Video Games", Mass Communication and Society, vol. 9, no. 1, pp. 103-114, 2006  . Abstract
J
Jansz, J. , "The emotional appeal of violent video games for adolescent males", Communication Theory, vol. 15, no. 3, pp. 219-241, 2005  . Abstract
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Kim, H., Kang, J. W., Ku, S. Y., Kim, S. H., Cho, S. H., Koong, S. S., Kim, Y. D., Lee, C. H. , "Effect of 'PC Game Room' use and polycyclic aromatic hydrocarbon exposure on plasma testosterone concentrations in young male Koreans", Human Reproduction, vol. 20, no. 3, pp. 598-603, 2005  . Abstract
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Lucas, K., Sherry, J. L. , "Sex differences in video game play: A communication-based explanation", Communication Research, vol. 31, no. 5, pp. 499-523, 2004  . Abstract
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Quaiser-Pohl, C., Geiser, C., Lehmann, W. , "The relationship between computer-game preference, gender, and mental-rotation ability", Personality and Individual Differences, vol. 40, no. 3, pp. 609-619, 2006  . Abstract
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Sanz, A. B., Figuero, C. R., Alonso, R. P., Del Rio, Z. G., Herrero, M. H., Gonzalez, N. C. , "Mass media consumption in adolescence", Anales de Pediatria, vol. 63, no. 6, pp. 516-525, 2005  . Abstract
Schott,Gareth , "Sex in Games: Representing and Desiring the Virtual", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Terlecki, M. S., Newcombe, N. S. , "How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability", Sex Roles, vol. 53, no. 5-6, pp. 433-441, 2005  . Abstract
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Yee, N., Bailenson, J. N., Urbanek, M., Chang, F., Merget, D. , "The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments", Cyberpsychology & Behavior, vol. 10, no. 1, pp. 115-121, 2007  . Abstract