Bibliography

Found 81 results

Filters: keyword is sign  [Clear All Filters]
A
Aila, T., Miettinen, V. , "dPVS: An occlusion culling system for massive dynamic environments", IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004  . Abstract
B
Becker, Katrin , "The invention of good games: Understanding learning design in commercial video games", Graduate Division of Educational Research, Calgary, Alberta, University of Calgary, pp. 425, 2008  . Abstract
Bojin, Nis , "Play and the Private", Loading..., vol. 1, issue 3, 11/2008. Abstract
Barr, P., Noble, J., Biddle, R. , "Video game values: Human-computer interaction and games", Interacting with Computers, vol. 19, no. 2, AMSTERDAM, ELSEVIER SCIENCE BV, pp. 180-195, 2007  . Abstract
Binh Ta, D. N., Zhou, S. , "A two-phase approach to interactivity enhancement for large-scale distributed virtual environments", Computer Networks, vol. 51, no. 14, pp. 4131-4152, 2007  . Abstract
Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias , Space Time Play. Computer Games, Architecture and Urbanism: The Next Level, : Birkhauser Verlag AG, pp. 496, 2007  . Abstract
Bakker, S., Vorstenbosch, D., Van Den Hoven, E., Hollemans, G., Bergman, T. , "Weathergods: Tangible interaction in a digital tabletop game", TEI'07: First International Conference on Tangible and Embedded Interaction, pp. 151-152, 2007  . Abstract
Bojin, Nis , "Stacking the Deck for Learning: What Educational Game Designers Can Learn From Card Games Designed by Kids", Loading..., vol. 1, issue 1, 03/2007. Abstract
Brom, Cyril, Sisler, Vit, Holan, Tomas , "Story Manager in ‘Europe 2045‘ Uses Petri Nets", Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Berlin / Heidelberg, Springer, pp. 38-50, 2007  . Abstract
Baauw, E., Bekker, M. A., Barendregt, W. , "A structured expert evaluation method for the evaluation of children's computer games", Human-Computer Interaction - Interact 2005, Proceedings, vol. 3585, Berlin, Springer-Verlag Berlin, pp. 457-469, 2005  . Abstract
Brunnberg, Liselott, Juhlin, Oskar , "Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience.", IFIP TC 13 International Conference on Human-Computer Interaction: IOS Press, 2003  . Abstract
C
Callele, D., Neufeld, E., Schneider, K. , "Emotional requirements", IEEE Software, vol. 25, no. 1, University of Saskatchewan, Saskatoon, SK, Canada, pp. 43-45, 2008  . Abstract
Chen, W. K., Cheng, Y. C. , "Teaching object-oriented programming laboratory with computer game programming", IEEE Transactions on Education, vol. 50, no. 3, pp. 197-203, 2007  . Abstract
Cheung, G K L, Lau, R W H, Li, F W B , "Efficient rendering of deformable objects for real-tine applications", Computer Animation and Virtual Worlds, vol. 17, no. 1, pp. 69-81, 2006  . Abstract
D
Distasio, J., Way, T. , "Inclusive computer science education using a ready-made computer game framework", ITiCSE 2007: 12th Annual Conference on Innovation and Technology in Computer Science Education - Inclusive Education in Computer Science, pp. 116-120, 2007  . Abstract
Drozd, A., Benford, S., Tandavanitj, N., Wright, M., Chamberlain, A. , "Hitchers: Designing for cellular positioning", Ubicomp 2006: Ubiquitous Computing, Proceedings, vol. 4206, Berlin, Springer-Verlag Berlin, pp. 279-296, 2006  . Abstract
Dickey, M. D. , ""Ninja Looting" for instructional design: The design challenges of creating a game-based learning environment", ACM SIGGRAPH 2006 Educators Program - International Conference on Computer Graphics and Interactive Techniques, 2006  . Abstract
E
El Rhalibi, A., Merabti, M., Shen, Y. , "AoIM in peer-to-peer multiplayer online games", International Conference on Advances in Computer Entertainment Technology 2006, 2006  . Abstract
Ekman, Inger, Lahti, Jussi, Nummela, Jani, Lankoski, Petri, Mäyrä, Frans , "Designing Sound for a Pervasive Mobile Game", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Engeli, Maia , "Playful Play with Games: Linking Level Editing to Learning in Art and Design", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract