Bibliography

Found 31 results

Filters: keyword is simulation  [Clear All Filters]
A
Amory, A. , "Game object model version II: A theoretical framework for educational game development", Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007  . Abstract
Andrews, A. , "Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills", Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007. Abstract
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. , "Real-time animation of water with rigid body interaction", Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005  . Abstract
Aila, T., Miettinen, V. , "dPVS: An occlusion culling system for massive dynamic environments", IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004  . Abstract
Alexa, S. , "America's army game: Its (virtual) reality representation and cocaine", Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004  . Abstract
B
Barlow, M., Lewis, E., Keir, J. , "Heart-Rate and Immersion in a First Person Simulation", SIMTecT 2006, Melbourne, Australia, 05/2006. Abstract
Butland, Gill , Interact Magazine: Issue on "Learning from Games and Simulations", , 2005  . Abstract
C
Chin A Paw, M. J. M., Jacobs, W. M., Vaessen, E. P. G., Titze, S., van Mechelen, W. , "The motivation of children to play an active video game", Journal of Science and Medicine in Sport, vol. 11, no. 2, EMGO Institute, Department of Public and Occupational Health, VU University Medical Center, Netherlands, pp. 163-166, 2008  . Abstract
Carroll, John M. , "How to turn an emergency simulation into a 'video game' for training", Simulation Series, 2, vol. 11, pp. 83-88, 1983  . Abstract
E
Erleben, K. , "Velocity-based shock propagation for multibody dynamics animation", ACM Transactions on Graphics, vol. 26, no. 2, 2007  . Abstract
F
Foss, B. A., Eikaas, T. I. , "Game play in engineering education: Concept and experimental results", International Journal of Engineering Education, vol. 22, no. 5, pp. 1043-1052, 2006  . Abstract
Fletcher, J.D., Tobias, S. , "Using Computer Games and Simulations for Instruction: A Research Review", Society for Applied Learning Technology Meeting, New Learning Technologies, Orlando, Fl, SALT, Feb 2006. Abstract
G
Garcia, I., Molla, R. , "Using a discrete event simulator as real time graphic applications kernel", Simulation Modelling Practice and Theory, vol. 14, no. 7, pp. 1043-1056, 2006  . Abstract
Galarneau,Lisa , "Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
García, Inmaculada, Mollá, Ramón , "Videogames decoupled discrete event simulation", Computers & Graphics, vol. 29, no. 2, pp. 195-202, 2005  . Abstract
Giddings, Seth , "Playing with non-humans: digital games as technocultural form", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
Gomes,Renata , "The design of narrative as an immersive simulation", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
H
Hogle, J. G. , Considering Games as Cognitive Tools: In search of effective “Edutainment.”, , 1996  . Abstract
I
Ibbitson, K. E., Irvine, C. , The Use of Complex Digital Games and Simulations in the Classroom to Enhance Engagement and Learning, , Irvine, California, Concordia University, pp. 39, 2005. Abstract
J
Johansson, M., Kuller, R. , "Traffic Jam: Psychological Assessment of a Gaming Simulation", Simulation & Gaming, vol. 33, issue 1, pp. 67-88, 03/2002. Abstract