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BibliographyFound 31 results Filters: keyword is simulation [Clear All Filters] A
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
"Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills",
Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007.
Abstract
"Real-time animation of water with rigid body interaction",
Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005 .
Abstract
"dPVS: An occlusion culling system for massive dynamic environments",
IEEE Computer Graphics and Applications, vol. 24, no. 2, pp. 86-97, 2004 .
Abstract
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
B
"Heart-Rate and Immersion in a First Person Simulation",
SIMTecT 2006, Melbourne, Australia, 05/2006.
Abstract
C
"The motivation of children to play an active video game",
Journal of Science and Medicine in Sport, vol. 11, no. 2, EMGO Institute, Department of Public and Occupational Health, VU University Medical Center, Netherlands, pp. 163-166, 2008 .
Abstract
"How to turn an emergency simulation into a 'video game' for training",
Simulation Series, 2, vol. 11, pp. 83-88, 1983 .
Abstract
E
"Velocity-based shock propagation for multibody dynamics animation",
ACM Transactions on Graphics, vol. 26, no. 2, 2007 .
Abstract
F
"Game play in engineering education: Concept and experimental results",
International Journal of Engineering Education, vol. 22, no. 5, pp. 1043-1052, 2006 .
Abstract
"Using Computer Games and Simulations for Instruction: A Research Review",
Society for Applied Learning Technology Meeting, New Learning Technologies, Orlando, Fl, SALT, Feb 2006.
Abstract
G
"Using a discrete event simulator as real time graphic applications kernel",
Simulation Modelling Practice and Theory, vol. 14, no. 7, pp. 1043-1056, 2006 .
Abstract
"Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"Videogames decoupled discrete event simulation",
Computers & Graphics, vol. 29, no. 2, pp. 195-202, 2005 .
Abstract
"Playing with non-humans: digital games as technocultural form",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
"The design of narrative as an immersive simulation",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
H
I
The Use of Complex Digital Games and Simulations in the Classroom to Enhance Engagement and Learning,
, Irvine, California, Concordia University, pp. 39, 2005.
Abstract
J
"Traffic Jam: Psychological Assessment of a Gaming Simulation",
Simulation & Gaming, vol. 33, issue 1, pp. 67-88, 03/2002.
Abstract
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