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BibliographyFound 3 results Filters: keyword is sound design [Clear All Filters] E
"Designing Sound for a Pervasive Mobile Game",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
G
"The resonating spaces of first-person shooter games",
The 5th International Conference on Game Design and Technology, Liverpool, 14/11/2007.
Abstract
"Sound and immersion in the first-person shooter",
The 11th International Computer Games Conference, La Rochelle, cGames, 21/11/2007.
Abstract
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